<?xml version="1.0" ?>
<!DOCTYPE game SYSTEM "game.dtd">

<!-- 
	========================================================== 
	4 Player CAPTURE THE FLAG map compiled by IC for TripleA 
	==========================================================
-->

<game>

	<info name="Capture The Flag" version="1.0"/>
	
	<loader javaClass="games.strategy.triplea.TripleA"/>
	
	<map>
		<!-- Territory Definitions -->
	    <territory name="Flag"/>
	    <territory name="RussianBase"/>
	    <territory name="ItalianBase"/>
	    <territory name="GermanBase"/>
	    <territory name="ChineseBase"/>
	    <territory name="TopBar"/>
	    <territory name="BottomBar"/>
	    <territory name="LeftBar"/>
	    <territory name="RightBar"/>
	    <territory name="RussianStart"/>
	    <territory name="RussianStartLeft"/>
	    <territory name="RussianStartRight"/>
	    <territory name="RussianStepOne"/>
	    <territory name="RussianStepTwo"/>
	    <territory name="ItalianStart"/>
	    <territory name="ItalianStartLeft"/>
	    <territory name="ItalianStartRight"/>
	    <territory name="ItalianStepOne"/>
	    <territory name="ItalianStepTwo"/>
		
	    <territory name="GermanStart"/>
	    <territory name="GermanStartLeft"/>
	    <territory name="GermanStartRight"/>
	    <territory name="GermanStepOne"/>
	    <territory name="GermanStepTwo"/>
		
	    <territory name="ChineseStart"/>
	    <territory name="ChineseStartLeft"/>
	    <territory name="ChineseStartRight"/>
	    <territory name="ChineseStepOne"/>
	    <territory name="ChineseStepTwo"/>
	

		
		
		<!-- Sea Zone Declarations -->
				  
  		<!-- Territory Connections -->  
		<connection t1="RussianBase" t2="RussianStart" />
		<connection t1="RussianStart" t2="RussianStartLeft" />
		<connection t1="RussianStart" t2="RussianStartRight" />
		<connection t1="RussianStart" t2="RussianStepOne" />
		<connection t1="RussianStepOne" t2="RussianStepTwo" />

		<connection t1="ItalianBase" t2="ItalianStart" />
		<connection t1="ItalianStart" t2="ItalianStartLeft" />
		<connection t1="ItalianStart" t2="ItalianStartRight" />
		<connection t1="ItalianStart" t2="ItalianStepOne" />
		<connection t1="ItalianStepOne" t2="ItalianStepTwo" />

		<connection t1="GermanBase" t2="GermanStart" />
		<connection t1="GermanStart" t2="GermanStartLeft" />
		<connection t1="GermanStart" t2="GermanStartRight" />
		<connection t1="GermanStart" t2="GermanStepOne" />
		<connection t1="GermanStepOne" t2="GermanStepTwo" />

		<connection t1="ChineseBase" t2="ChineseStart" />
		<connection t1="ChineseStart" t2="ChineseStartLeft" />
		<connection t1="ChineseStart" t2="ChineseStartRight" />
		<connection t1="ChineseStart" t2="ChineseStepOne" />
		<connection t1="ChineseStepOne" t2="ChineseStepTwo" />

		<!-- Flag (In the Center) -->
		<connection t1="Flag" t2="RussianStepTwo" />
		<connection t1="Flag" t2="ItalianStepTwo" />
		<connection t1="Flag" t2="GermanStepTwo" />
		<connection t1="Flag" t2="ChineseStepTwo" />
		
		<!-- Bars (Stretched Ovals) -->
		<connection t1="TopBar" t2="RussianStartLeft" />
		<connection t1="TopBar" t2="ItalianStartRight" />
		<connection t1="LeftBar" t2="RussianStartRight" />
		<connection t1="LeftBar" t2="ChineseStartLeft" />
		<connection t1="BottomBar" t2="ChineseStartRight" />
		<connection t1="BottomBar" t2="GermanStartLeft" />
		<connection t1="RightBar" t2="ItalianStartLeft" />
		<connection t1="RightBar" t2="GermanStartRight" />

		<!-- Flag connections -->
		<connection t1="Flag" t2="RussianStepTwo" />
		<connection t1="Flag" t2="ItalianStepTwo" />
		<connection t1="Flag" t2="GermanStepTwo" />
		<connection t1="Flag" t2="ChineseStepTwo" />
	</map>
	
	<resourceList>
		<resource name="IPCs"/>
	</resourceList>


	
	<playerList>


		<player name="Germans" optional="false"/>
		<player name="Italians" optional="false"/>
		<player name="Chinese" optional="false"/>
		<player name="Russians" optional="false"/>
		<player name="Americans" optional="false"/>
		

	</playerList>
	
	<unitList>
		<unit name="infantry"/>
		<unit name="armour"/>
		<unit name="fighter"/>
		<unit name="bomber"/>
		<unit name="transport"/>
		<unit name="battleship"/>
		<unit name="carrier"/>
		<unit name="submarine"/>
		<unit name="factory"/>
		<unit name="aaGun"/>
		<unit name="artillery"/>
		<unit name="destroyer"/>
	</unitList>

	<gamePlay>
		<delegate name="initDelegate" javaClass="games.strategy.triplea.delegate.InitializationDelegate" display="Initializing Delegates"/>
		<delegate name="tech" javaClass="games.strategy.triplea.delegate.TechnologyDelegate" display="Research Technology"/> 
		<delegate name="battle" javaClass="games.strategy.triplea.delegate.BattleDelegate" display="Combat"/>
		<delegate name="move" javaClass="games.strategy.triplea.delegate.MoveDelegate" display="Combat Move"/>
		<delegate name="place" javaClass="games.strategy.triplea.delegate.PlaceDelegate" display="Place Units"/>
		<delegate name="purchase" javaClass="games.strategy.triplea.delegate.PurchaseDelegate" display="Purchase Units"/>
		<delegate name="endTurn" javaClass="games.strategy.triplea.delegate.EndTurnDelegate" display="Turn Complete"/>
		<delegate name="endRound" javaClass="games.strategy.triplea.delegate.EndRoundDelegate" display="Round Complete"/>

		<delegate name="placeBid" javaClass="games.strategy.triplea.delegate.BidPlaceDelegate" display="Bid Placement"/>
		<delegate name="bid" javaClass="games.strategy.triplea.delegate.BidPurchaseDelegate" display="Bid Purchase"/>
		
		<sequence>

			<step name="gameInitDelegate" delegate="initDelegate" maxRunCount="1"/>
			

			<step name="russianBid" delegate="bid" player="Russians" maxRunCount="1"/>
			<step name="russianBidPlace" delegate="placeBid" player="Russians" maxRunCount="1"/>

			<step name="italianBid" delegate="bid" player="Italians" maxRunCount="1"/>
			<step name="italianBidPlace" delegate="placeBid" player="Italians" maxRunCount="1"/>

			<step name="germanBid" delegate="bid" player="Germans" maxRunCount="1"/>
			<step name="germanBidPlace" delegate="placeBid" player="Germans" maxRunCount="1"/>
			
			<step name="chineseBid" delegate="bid" player="Chinese" maxRunCount="1"/>
			<step name="chineseBidPlace" delegate="placeBid" player="Chinese" maxRunCount="1"/>


			<!-- Russians Game Sequence -->
			<step name="russianPurchase" delegate="purchase" player="Russians"/>
			<step name="russianCombatMove" delegate="move" player="Russians"/>
			<step name="russianBattle" delegate="battle" player="Russians"/>
			<step name="russianNonCombatMove" delegate="move" player="Russians" display="Non Combat Move"/>
			<step name="russianPlace" delegate="place" player="Russians"/>
			<step name="russianEndTurn" delegate="endTurn" player="Russians"/>

			<!-- <step name="italianTech" delegate="tech" player="British"/> -->
			<step name="italianPurchase" delegate="purchase" player="Italians"/>
			<step name="italianCombatMove" delegate="move" player="Italians"/>
			<step name="italianBattle" delegate="battle" player="Italians"/>
			<step name="italianNonCombatMove" delegate="move" player="Italians" display="Non Combat Move"/>
			<step name="italianPlace" delegate="place" player="Italians"/>
			<step name="italianEndTurn" delegate="endTurn" player="Italians"/>

			<!--<step name="germanTech" delegate="tech" player="Germans"/>-->
			<step name="germanPurchase" delegate="purchase" player="Germans"/>
			<step name="germanCombatMove" delegate="move" player="Germans"/>
			<step name="germanBattle" delegate="battle" player="Germans"/>
			<step name="germanNonCombatMove" delegate="move" player="Germans" display="Non Combat Move"/>
			<step name="germanPlace" delegate="place" player="Germans"/>
			<step name="germanEndTurn" delegate="endTurn" player="Germans"/>

			<!-- <step name="americanTech" delegate="tech" player="Americans"/> -->
			<step name="chinesePurchase" delegate="purchase" player="Chinese"/>
			<step name="chineseCombatMove" delegate="move" player="Chinese"/>
			<step name="chineseBattle" delegate="battle" player="Chinese"/>
			<step name="chineseNonCombatMove" delegate="move" player="Chinese" display="Non Combat Move"/>
			<step name="chinesePlace" delegate="place" player="Chinese"/>
			<step name="chineseEndTurn" delegate="endTurn" player="Chinese"/>
			
			<step name="endRoundStep" delegate="endRound"/>
		</sequence>
	</gamePlay>

	<production>
		<productionRule name="buyInfantry">
			<cost resource="IPCs" quantity="3" />
			<result resourceOrUnit="infantry" quantity="1"/>
		</productionRule>
		<productionRule name="buyArtillery">
			<cost resource="IPCs" quantity="4" />
			<result resourceOrUnit="artillery" quantity="1"/>
		</productionRule>
		<productionRule name="buyArmour">
			<cost resource="IPCs" quantity="5" />
			<result resourceOrUnit="armour" quantity="1"/>
		</productionRule>
		<productionRule name="buyFighter">
			<cost resource="IPCs" quantity="12" />
			<result resourceOrUnit="fighter" quantity="1"/>
		</productionRule>
		<productionRule name="buyBomber">
			<cost resource="IPCs" quantity="15" />
			<result resourceOrUnit="bomber" quantity="1"/>
		</productionRule>
		<productionRule name="buyAAGun">
			<cost resource="IPCs" quantity="5" />
			<result resourceOrUnit="aaGun" quantity="1"/>
		</productionRule>

		<!-- advanced industrial production -->

		<productionFrontier name="production">
			<frontierRules name="buyInfantry"/>
			<!-- -->
			<frontierRules name="buyArtillery"/>
			<frontierRules name="buyArmour"/>
			<frontierRules name="buyFighter"/>
			<frontierRules name="buyBomber"/>
			<frontierRules name="buyAAGun"/>
		</productionFrontier>
		
		

		<playerProduction player="Russians" frontier="production"/>
		<playerProduction player="Italians" frontier="production"/>
		<playerProduction player="Germans" frontier="production"/>
		<playerProduction player="Chinese" frontier="production"/>


	</production> 
	
	<attatchmentList>
				<!-- Tech Attatchements here for compatibility reasons with .5.1 -->

                <!-- Russians -->
                <attatchment name="techAttatchment" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TechAttachment" type="player">
                        <option name="heavyBomber" value="false"/>
                        <option name="jetPower" value="false"/>
                        <option name="industrialTechnology" value="false"/>
                        <option name="superSub" value="false"/>
                        <option name="rocket" value="false"/>
                        <option name="longRangeAir" value="false"/>
                </attatchment>

                <!-- Italians -->
                <attatchment name="techAttatchment" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.TechAttachment" type="player">
                        <option name="heavyBomber" value="false"/>
                        <option name="jetPower" value="false"/>
                        <option name="industrialTechnology" value="false"/>
                        <option name="superSub" value="false"/>
                        <option name="rocket" value="false"/>
                        <option name="longRangeAir" value="false"/>
                </attatchment>

                <!-- Germans -->
                <attatchment name="techAttatchment" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TechAttachment" type="player">
                        <option name="heavyBomber" value="false"/>
                        <option name="jetPower" value="false"/>
                        <option name="industrialTechnology" value="false"/>
                        <option name="superSub" value="false"/>
                        <option name="rocket" value="false"/>
                        <option name="longRangeAir" value="false"/>
                </attatchment>

                <!-- Chinese -->
                <attatchment name="techAttatchment" attatchTo="Chinese" javaClass="games.strategy.triplea.attatchments.TechAttachment" type="player">
                        <option name="heavyBomber" value="false"/>
                        <option name="jetPower" value="false"/>
                        <option name="industrialTechnology" value="false"/>
                        <option name="superSub" value="false"/>
                        <option name="rocket" value="false"/>
                        <option name="longRangeAir" value="false"/>
                </attatchment>


	    <attatchment name="unitAttatchment" 
			 attatchTo="infantry"
			 javaClass="games.strategy.triplea.attatchments.UnitAttachment"
			 type="unitType">
			 <option name="movement" value="1"/>
			 <option name="transportCost" value="1"/>
			 <option name="attack" value="1"/>
			 <option name="defense" value="2"/>
			 <option name="artillerySupportable" value="true"/>
	    </attatchment>
	    <attatchment name="unitAttatchment" 
			 attatchTo="artillery"
			 javaClass="games.strategy.triplea.attatchments.UnitAttachment"
			 type="unitType">
			 <option name="movement" value="1"/>
			 <option name="transportCost" value="3"/>
			 <option name="attack" value="2"/>
			 <option name="defense" value="2"/>
			 <option name="artillery" value="true"/>
	    </attatchment>
	    <attatchment name="unitAttatchment" 
			 attatchTo="armour"
			 javaClass="games.strategy.triplea.attatchments.UnitAttachment"
			 type="unitType">
			 <option name="movement" value="2"/>
			 <option name="transportCost" value="2"/>
			 <option name="canBlitz" value="true"/>
			 <option name="attack" value="3"/>
			 <option name="defense" value="2"/>
	    </attatchment>
	    <attatchment name="unitAttatchment" 
			 attatchTo="fighter"
			 javaClass="games.strategy.triplea.attatchments.UnitAttachment"
			 type="unitType">
			 <option name="movement" value="4"/>
			 <option name="carrierCost" value="1"/>
			 <option name="isAir" value="true"/>   
			 <option name="attack" value="3"/>
			 <option name="defense" value="4"/>
	    </attatchment>
	    <attatchment name="unitAttatchment" 
			 attatchTo="bomber"
			 javaClass="games.strategy.triplea.attatchments.UnitAttachment"
			 type="unitType">
			 <option name="movement" value="6"/>
			 <option name="isAir" value="true"/>
			 <option name="attack" value="4"/>
			 <option name="defense" value="1"/>
			 <option name="isStrategicBomber" value="true"/>
	    </attatchment>
	    <attatchment name="unitAttatchment" 
			 attatchTo="transport"
			 javaClass="games.strategy.triplea.attatchments.UnitAttachment"
			 type="unitType">
			 <option name="movement" value="2"/>
			 <option name="isSea" value="true"/>   
			 <option name="transportCapacity" value="5"/>   
			 <option name="attack" value="0"/>
			 <option name="defense" value="1"/>
	    </attatchment>
	    <attatchment name="unitAttatchment" 
			 attatchTo="destroyer"
			 javaClass="games.strategy.triplea.attatchments.UnitAttachment"
			 type="unitType">
			 <option name="movement" value="2"/>
			 <option name="isSea" value="true"/>   
			 <option name="attack" value="3"/>
			 <option name="defense" value="3"/>
 			 <option name="isDestroyer" value="true"/>
	    </attatchment>
	    <attatchment name="unitAttatchment" 
			 attatchTo="battleship"
			 javaClass="games.strategy.triplea.attatchments.UnitAttachment"
			 type="unitType">
			 <option name="movement" value="2"/>
			 <option name="isSea" value="true"/>
   			 <option name="attack" value="4"/>
			 <option name="defense" value="4"/>
			 <option name="canBombard" value="true"/>
			 <option name="isTwoHit" value="false"/>
		 </attatchment>
	    <attatchment name="unitAttatchment" 
			 attatchTo="carrier"
			 javaClass="games.strategy.triplea.attatchments.UnitAttachment"
			 type="unitType">
			 <option name="carrierCapacity" value="2"/>
			 <option name="movement" value="2"/>
			 <option name="isSea" value="true"/>   
			 <option name="attack" value="1"/>
			 <option name="defense" value="3"/>
	    </attatchment>
	    <attatchment name="unitAttatchment" 
			 attatchTo="submarine"
			 javaClass="games.strategy.triplea.attatchments.UnitAttachment"
			 type="unitType">
			 <option name="isSub" value="true"/>
			 <option name="movement" value="2"/>
			 <option name="isSea" value="true"/>   
			 <option name="attack" value="2"/>
			 <option name="defense" value="2"/>
	    </attatchment>

	    <attatchment name="unitAttatchment" 
			 attatchTo="factory"
			 javaClass="games.strategy.triplea.attatchments.UnitAttachment"
			 type="unitType">
			 <option name="isFactory" value="true"/>   
	    </attatchment>
	    <attatchment name="unitAttatchment" 
			 attatchTo="aaGun"
			 javaClass="games.strategy.triplea.attatchments.UnitAttachment"
			 type="unitType">
			 <option name="isAA" value="true"/>   
			 <option name="transportCost" value="2"/>
			 <option name="movement" value="1"/>
	    </attatchment>


		<!-- Army Bases IC -->
		<attatchment name="territoryAttatchment" attatchTo="RussianBase" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment"  type="territory">
                        <option name="production" value="10"/>
						<option name="originalFactory" value="true" />
                        <option name="capital" value="Russians"/>        
        </attatchment>
		<attatchment name="territoryAttatchment" attatchTo="ItalianBase" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment"  type="territory">
                        <option name="production" value="10"/>
						<option name="originalFactory" value="true" />
                        <option name="capital" value="Italians"/>        
        </attatchment>
		<attatchment name="territoryAttatchment" attatchTo="GermanBase" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment"  type="territory">
                        <option name="production" value="10"/>
						<option name="originalFactory" value="true" />
                        <option name="capital" value="Germans"/>        
        </attatchment>
		<attatchment name="territoryAttatchment" attatchTo="ChineseBase" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment"  type="territory">
                        <option name="production" value="10"/>
						<option name="originalFactory" value="true" />
                        <option name="capital" value="Chinese"/>        
        </attatchment>

		<!-- Flag -->
	    <attatchment name="territoryAttatchment"  attatchTo="Flag" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory" >
		    <option name="production" value="15" />
                        <option name="capital" value="Americans"/>        
	    </attatchment>

		<!-- Bar Territories -->		
	    <attatchment name="territoryAttatchment"  attatchTo="TopBar" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory" >
		    <option name="production" value="2" />
	    </attatchment>
	    <attatchment name="territoryAttatchment"  attatchTo="LeftBar" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory" >
		    <option name="production" value="2" />
	    </attatchment>
	    <attatchment name="territoryAttatchment"  attatchTo="BottomBar" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory" >
		    <option name="production" value="2" />
	    </attatchment>
	    <attatchment name="territoryAttatchment"  attatchTo="RightBar" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory" >
		    <option name="production" value="2" />
	    </attatchment>
	   
		<!-- Russian Territories -->
	    <attatchment name="territoryAttatchment"  attatchTo="RussianStart" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory" >
		    <option name="production" value="2" />
	    </attatchment>
	    <attatchment name="territoryAttatchment"  attatchTo="RussianStartRight" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory" >
		    <option name="production" value="2" />
	    </attatchment>
	    <attatchment name="territoryAttatchment"  attatchTo="RussianStartLeft" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory" >
		    <option name="production" value="2" />
	    </attatchment>
	    <attatchment name="territoryAttatchment"  attatchTo="RussianStepOne" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory" >
		    <option name="production" value="2" />
	    </attatchment>
	    <attatchment name="territoryAttatchment"  attatchTo="RussianStepTwo" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory" >
		    <option name="production" value="2" />
	    </attatchment>

		<!-- Italian Territories -->
	    <attatchment name="territoryAttatchment"  attatchTo="ItalianStart" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory" >
		    <option name="production" value="2" />
	    </attatchment>
	    <attatchment name="territoryAttatchment"  attatchTo="ItalianStartRight" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory" >
		    <option name="production" value="2" />
	    </attatchment>
	    <attatchment name="territoryAttatchment"  attatchTo="ItalianStartLeft" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory" >
		    <option name="production" value="2" />
	    </attatchment>
	    <attatchment name="territoryAttatchment"  attatchTo="ItalianStepOne" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory" >
		    <option name="production" value="2" />
	    </attatchment>
	    <attatchment name="territoryAttatchment"  attatchTo="ItalianStepTwo" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory" >
		    <option name="production" value="2" />
	    </attatchment>

		<!-- German Territories -->
	    <attatchment name="territoryAttatchment"  attatchTo="GermanStart" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory" >
		    <option name="production" value="2" />
	    </attatchment>
	    <attatchment name="territoryAttatchment"  attatchTo="GermanStartRight" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory" >
		    <option name="production" value="2" />
	    </attatchment>
	    <attatchment name="territoryAttatchment"  attatchTo="GermanStartLeft" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory" >
		    <option name="production" value="2" />
	    </attatchment>
	    <attatchment name="territoryAttatchment"  attatchTo="GermanStepOne" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory" >
		    <option name="production" value="2" />
	    </attatchment>
	    <attatchment name="territoryAttatchment"  attatchTo="GermanStepTwo" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory" >
		    <option name="production" value="2" />
	    </attatchment>

		<!-- Chinese Territories -->
	    <attatchment name="territoryAttatchment"  attatchTo="ChineseStart" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory" >
		    <option name="production" value="2" />
	    </attatchment>
	    <attatchment name="territoryAttatchment"  attatchTo="ChineseStartRight" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory" >
		    <option name="production" value="2" />
	    </attatchment>
	    <attatchment name="territoryAttatchment"  attatchTo="ChineseStartLeft" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory" >
		    <option name="production" value="2" />
	    </attatchment>
	    <attatchment name="territoryAttatchment"  attatchTo="ChineseStepOne" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory" >
		    <option name="production" value="2" />
	    </attatchment>
	    <attatchment name="territoryAttatchment"  attatchTo="ChineseStepTwo" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory" >
		    <option name="production" value="2" />
	    </attatchment>

	
	</attatchmentList>
	
	<initialize>
		<ownerInitialize>
		  
			<territoryOwner territory="Flag" owner = "Americans" /> 
		  
			<!-- Russian Owned Territories -->
			<territoryOwner territory="RussianBase" owner = "Russians" /> 
			<territoryOwner territory="RussianStart" owner = "Russians" />		  

			<!-- Italian Owned Territories -->
			<territoryOwner territory="ItalianBase" owner = "Italians" />
			<territoryOwner territory="ItalianStart" owner = "Italians" />		  
		  	<!-- German Owned Territories -->
		    <territoryOwner territory="GermanBase" owner = "Germans" />
			<territoryOwner territory="GermanStart" owner = "Germans" />		  
			<!-- Chinese Owned Territories -->
			<territoryOwner territory="ChineseBase" owner = "Chinese" />
			<territoryOwner territory="ChineseStart" owner = "Chinese" />		  
			
		</ownerInitialize>

		<unitInitialize>

			<!-- Neutral Starting Units -->
			<unitPlacement unitType="infantry" territory="Flag" quantity ="3" owner="Americans" /> 

			<!-- Russian Starting Units -->
			<unitPlacement unitType="factory" territory="RussianBase" quantity ="1" owner="Russians" /> 
			<unitPlacement unitType="armour" territory="RussianBase" quantity ="1" owner="Russians" />
			<unitPlacement unitType="infantry" territory="RussianStart" quantity ="2" owner="Russians" />

			<!-- Italian Starting Units -->
			<unitPlacement unitType="factory" territory="ItalianBase" quantity ="1" owner="Italians" /> 
			<unitPlacement unitType="armour" territory="ItalianBase" quantity ="1" owner="Italians" />
			<unitPlacement unitType="infantry" territory="ItalianStart" quantity ="2" owner="Italians" />

			<!-- German Starting Units -->
			<unitPlacement unitType="factory" territory="GermanBase" quantity ="1" owner="Germans" /> 
			<unitPlacement unitType="armour" territory="GermanBase" quantity ="1" owner="Germans" />
			<unitPlacement unitType="infantry" territory="GermanStart" quantity ="2" owner="Germans" />
			
			<!-- Chinese Starting Units -->
			<unitPlacement unitType="factory" territory="ChineseBase" quantity ="1" owner="Chinese" /> 
			<unitPlacement unitType="armour" territory="ChineseBase" quantity ="1" owner="Chinese" />
			<unitPlacement unitType="infantry" territory="ChineseStart" quantity ="2" owner="Chinese" />

			
		</unitInitialize>
	
		<resourceInitialize>
			<resourceGiven player="Russians" resource="IPCs" quantity="12"/>
			<resourceGiven player="Italians" resource="IPCs" quantity="12"/>
			<resourceGiven player="Germans" resource="IPCs" quantity="12"/>
			<resourceGiven player="Chinese" resource="IPCs" quantity="12"/>
		</resourceInitialize>
	</initialize>

	<propertyList>
	    <!-- Use 4hth Edition Rules -->
        <property name="4th Edition" value="true" editable="false">
	        <boolean/>
        </property>
		<property name="Use Destroyers and Artillery" value="false" editable="true">
			<boolean/>
		</property>
		<property name="Two hit battleship" value="false" editable="true">
			<boolean/>
		</property>
		<property name="Produce fighters on carriers" value="false" editable="true">
			<boolean/>
		</property>
		<property name="Submersible Subs" value="false" editable="true">
			<boolean/>
		</property>
		<property name="Always on AA" value="false" editable="true">
			<boolean/>
		</property>
		<property name="Battleships repair at end of round" value="false" editable="true">
			<boolean/>
		</property>
		<property name="neutralCharge" value="0"/>

		<property name="maxFactoriesPerTerritory" value="1"/>


		<property name="Russians bid" value="0" editable="true">
			<number min="0" max="1000"/>
		</property>
		<property name="Italians bid" value="0" editable="true">
			<number min="0" max="1000"/>
		</property>

		<property name="Germans bid" value="0" editable="true">
			<number min="0" max="1000"/>
		</property>

		<property name="Chinese bid" value="0" editable="true">
			<number min="0" max="1000"/>
		</property>

		<property name="Low Luck" value="false" editable="true">
			<boolean/>
		</property>

		<property name="mapName" value="capture_the_flag" editable="false"/>
		
		<!-- notes appear in the notes menu in the main screen, format as html -->
		<property name="notes" value="&lt;H1&gt;		CAPTURE THE FLAG &lt;/H1&gt; &lt;br&gt; &lt;br&gt;
		
		Order goes in clockwise direction starting with Russia &lt;br&gt; &lt;br&gt;
		
		Each white territory is neutral, but costs no IPCs to invade  &lt;br&gt; &lt;br&gt;
		
		When a player loses his base, he is out for good unless he can reliberate it himself &lt;br&gt; &lt;br&gt;
		
		Each player starts with 12 IPCs of production &lt;br&gt; &lt;br&gt;

		Last man, or Team standing wins (if playing a team, territory can not be shared) &lt;br&gt; &lt;br&gt;
				
		Credits: Puff the Magic Dragon...&lt;br&gt; &lt;br&gt;

		Scenario slightly modified by Roger Cooper for Better AI performance. The American player has no turn."/>
	</propertyList>
	
</game>

