Blood and Iron is new scenario for Triple A. It is designed to be more historically accurate, more difficult, and more engrossing than the standard Revised Edition included with Triple A.
It is the sincere hope of the designers that game will be less repetitive than previous versions. The elements that contribute to this hope are a larger map with more possible strategies, and a deliberate emphasis on creating difficult choices for all players.
Experienced players are the target audience for this scenario. Players that find the original editions too complicated are not likely to enjoy this version.
Below is a list of the major changes from the Revised Edition:
The following are links to detailed documents describing the changes and the rationale behind them.
Fundamental
Changes The Map
The
Units The
Major Powers
Players accustomed to
playing new scenarios will likely be able to hit the ground running
without reading the documents, but we still recommend reading through
them as they will increase appreciation for the game and deliver a
firm understanding of why each change was made.
Blood
and Iron is
currently in Beta Form. You are free to download it, but please
report errors to bloodandiron@revere-systems.com
We also
welcome
comments and suggestions on balancing issues. (I.E. Lower Axis should
begin with one extra infantry unit in Libya because . . . or bombers
should cost one less IPC because . . .)
Current Version is 1.03
Road Map schedule to
the general release