<?xml version="1.0" ?>

<!DOCTYPE game SYSTEM "game.dtd">

<game>
        <info name="AA50-Europe" version="0.3.0"/>
        
        <loader javaClass="games.strategy.triplea.TripleA"/>

        <map>
                <!-- Territory Name Definitions -->
                <territory name="Afghanistan"/>
				<territory name="Alaska"/>
				<territory name="Anglo-Egypt Sudan"/>
				<territory name="Angola"/>
				<territory name="Argentina Chile"/>
				<territory name="Archangel"/>
				<territory name="Australia"/>
				<territory name="Balkans"/>
				<territory name="Baltic States"/>
				<territory name="Belgian Congo"/>
				<territory name="Belorussia"/>
				<territory name="Borneo"/>
				<territory name="Brazil"/>
				<territory name="Burma"/>
				<territory name="Buryatia S.S.R."/>
				<territory name="Caroline Islands"/>
				<territory name="Caucasus"/>
				<territory name="Central United States"/>
				<territory name="Chinghai"/>
				<territory name="Czechoslovakia Hungary"/>
				<territory name="East Indies"/>
				<territory name="Eastern Canada"/>
				<territory name="East Poland"/>
				<territory name="Eastern United States"/>
				<territory name="Egypt"/>
				<territory name="Eire"/>
				<territory name="Evenki National Okrug"/>
				<territory name="France"/>
				<territory name="French Equatorial Africa"/>
				<territory name="French Indo-China Thailand"/>
				<territory name="French Madagascar"/>
				<territory name="French West Africa"/>
				<territory name="Finland"/>
				<territory name="Formosa"/>
				<territory name="Fukien"/>
				<territory name="Germany"/>
				<territory name="Gibraltar"/>
				<territory name="Greenland"/>
				<territory name="Hawaiian Islands"/>
				<territory name="Himalaya"/>
				<territory name="Hupeh"/>
				<territory name="Iceland"/>
				<territory name="India"/>
				<territory name="Italian Africa"/>
				<territory name="Italy"/>
				<territory name="Iwo Jima"/>
				<territory name="Japan"/>
				<territory name="Karelia S.S.R."/>
				<territory name="Kazakh S.S.R."/>
				<territory name="Kiangsu"/>
				<territory name="Kwangtung"/>
				<territory name="Libya"/>
				<territory name="Manchuria"/>
				<territory name="Mexico"/>
				<territory name="Midway"/>
				<territory name="Mongolia"/>
				<territory name="Morocco Algeria"/>
				<territory name="Mozambique"/>
				<territory name="New Guinea"/>
				<territory name="New Zealand"/>
				<territory name="Ningxia"/>
				<territory name="Eastern Ukraine"/>
				<territory name="Northwestern Europe"/>
				<territory name="Norway"/>
				<territory name="Novosibirsk"/>
				<territory name="Okinawa"/>
				<territory name="Panama"/>
				<territory name="Persia"/>
				<territory name="Peruvian Central"/>
				<territory name="Philippine Islands"/>
				<territory name="Poland"/>
				<territory name="Rhodesia"/>
				<territory name="Bulgaria Romania"/>
				<territory name="Russia"/>
				<territory name="Sahara"/>
				<territory name="Saudi Arabia"/>
				<territory name="Sikang"/>
				<territory name="Solomon Islands"/>
				<territory name="Soviet Far East"/>
				<territory name="Spain"/>
				<territory name="Stanovoj Chrebet"/>
				<territory name="Suiyuan"/>
				<territory name="Sweden"/>
				<territory name="Switzerland"/>
				<territory name="Trans-Jordan"/>
				<territory name="Turkey"/>
				<territory name="Ukraine"/>
				<territory name="Union of South Africa"/>
				<territory name="United Kingdom"/>
				<territory name="Urals"/>
				<territory name="Northern South America"/>
				<territory name="Wake Island"/>
				<territory name="West Indies"/>
				<territory name="Western Canada"/>
				<territory name="Western United States"/>
				<territory name="Yakut S.S.R."/>
				<territory name="Yunnan"/>
				
				<!-- Seazone Name Definitions -->
				<territory name="1 Sea Zone" water="true"/>
                <territory name="2 Sea Zone" water="true"/>
                <territory name="3 Sea Zone" water="true"/>
                <territory name="4 Sea Zone" water="true"/>
				<territory name="5 Sea Zone" water="true"/>
                <territory name="6 Sea Zone" water="true"/>
                <territory name="7 Sea Zone" water="true"/>
                <territory name="8 Sea Zone" water="true"/>
                <territory name="9 Sea Zone" water="true"/>
                <territory name="10 Sea Zone" water="true"/>
                <territory name="11 Sea Zone" water="true"/>
                <territory name="12 Sea Zone" water="true"/>
                <territory name="13 Sea Zone" water="true"/>
                <territory name="14 Sea Zone" water="true"/>
                <territory name="15 Sea Zone" water="true"/>
                <territory name="16 Sea Zone" water="true"/>
				<territory name="17 Sea Zone" water="true"/>
                <territory name="18 Sea Zone" water="true"/>
                <territory name="19 Sea Zone" water="true"/>
                <territory name="20 Sea Zone" water="true"/>
                <territory name="21 Sea Zone" water="true"/>
                <territory name="22 Sea Zone" water="true"/>
                <territory name="23 Sea Zone" water="true"/>
                <territory name="24 Sea Zone" water="true"/>
                <territory name="25 Sea Zone" water="true"/>
                <territory name="26 Sea Zone" water="true"/>
                <territory name="27 Sea Zone" water="true"/>
                <territory name="28 Sea Zone" water="true"/>
				<territory name="29 Sea Zone" water="true"/>
                <territory name="30 Sea Zone" water="true"/>
                <territory name="31 Sea Zone" water="true"/>
                <territory name="32 Sea Zone" water="true"/>
                <territory name="33 Sea Zone" water="true"/>
                <territory name="34 Sea Zone" water="true"/>
                <territory name="35 Sea Zone" water="true"/>
                <territory name="36 Sea Zone" water="true"/>
                <territory name="37 Sea Zone" water="true"/>
                <territory name="38 Sea Zone" water="true"/>
                <territory name="39 Sea Zone" water="true"/>
				<territory name="40 Sea Zone" water="true"/>
                <territory name="41 Sea Zone" water="true"/>
                <territory name="42 Sea Zone" water="true"/>
                <territory name="43 Sea Zone" water="true"/>
                <territory name="44 Sea Zone" water="true"/>
                <territory name="45 Sea Zone" water="true"/>
                <territory name="46 Sea Zone" water="true"/>
                <territory name="47 Sea Zone" water="true"/>
                <territory name="48 Sea Zone" water="true"/>
                <territory name="49 Sea Zone" water="true"/>
                <territory name="50 Sea Zone" water="true"/>
                <territory name="51 Sea Zone" water="true"/>
				<territory name="52 Sea Zone" water="true"/>
                <territory name="53 Sea Zone" water="true"/>
                <territory name="54 Sea Zone" water="true"/>
                <territory name="55 Sea Zone" water="true"/>
                <territory name="56 Sea Zone" water="true"/>
                <territory name="57 Sea Zone" water="true"/>
                <territory name="58 Sea Zone" water="true"/>
                <territory name="59 Sea Zone" water="true"/>
                <territory name="60 Sea Zone" water="true"/>
                <territory name="61 Sea Zone" water="true"/>
                <territory name="62 Sea Zone" water="true"/>
                <territory name="63 Sea Zone" water="true"/>
				<territory name="64 Sea Zone" water="true"/>
                <territory name="65 Sea Zone" water="true"/>

                <!-- Territory and Seazone Connections -->
                <connection t1="1 Sea Zone" t2="2 Sea Zone"/>
				<connection t1="1 Sea Zone" t2="8 Sea Zone"/>
				<connection t1="1 Sea Zone" t2="9 Sea Zone"/>
				<connection t1="1 Sea Zone" t2="Eastern Canada"/>
				<connection t1="2 Sea Zone" t2="3 Sea Zone"/>
				<connection t1="2 Sea Zone" t2="8 Sea Zone"/>
				<connection t1="2 Sea Zone" t2="Eire"/>
				<connection t1="2 Sea Zone" t2="Greenland"/>
				<connection t1="2 Sea Zone" t2="Iceland"/>
				<connection t1="2 Sea Zone" t2="United Kingdom"/>
				<connection t1="3 Sea Zone" t2="4 Sea Zone"/>
				<connection t1="3 Sea Zone" t2="6 Sea Zone"/>
				<connection t1="3 Sea Zone" t2="Norway"/>
				<connection t1="3 Sea Zone" t2="United Kingdom"/>
				<connection t1="4 Sea Zone" t2="Archangel"/>
				<connection t1="4 Sea Zone" t2="Finland"/>
				<connection t1="4 Sea Zone" t2="Karelia S.S.R."/>
				<connection t1="5 Sea Zone" t2="6 Sea Zone"/>
				<connection t1="5 Sea Zone" t2="Baltic States"/>
				<connection t1="5 Sea Zone" t2="Finland"/>
				<connection t1="5 Sea Zone" t2="Germany"/>
				<connection t1="5 Sea Zone" t2="Karelia S.S.R."/>
				<connection t1="5 Sea Zone" t2="Northwestern Europe"/>
				<connection t1="5 Sea Zone" t2="Norway"/>
				<connection t1="5 Sea Zone" t2="Sweden"/>
				<connection t1="5 Sea Zone" t2="Poland"/>
				<connection t1="6 Sea Zone" t2="7 Sea Zone"/>
				<connection t1="6 Sea Zone" t2="Northwestern Europe"/>
				<connection t1="6 Sea Zone" t2="Norway"/>
				<connection t1="6 Sea Zone" t2="United Kingdom"/>
				<connection t1="7 Sea Zone" t2="8 Sea Zone"/>
				<connection t1="7 Sea Zone" t2="12 Sea Zone"/>
				<connection t1="7 Sea Zone" t2="France"/>
				<connection t1="7 Sea Zone" t2="Northwestern Europe"/>
				<connection t1="7 Sea Zone" t2="United Kingdom"/>
				<connection t1="8 Sea Zone" t2="9 Sea Zone"/> 
				<connection t1="8 Sea Zone" t2="12 Sea Zone"/>
				<connection t1="8 Sea Zone" t2="Eire"/>
				<connection t1="8 Sea Zone" t2="United Kingdom"/>
				<connection t1="9 Sea Zone" t2="10 Sea Zone"/>
				<connection t1="9 Sea Zone" t2="11 Sea Zone"/>
				<connection t1="9 Sea Zone" t2="12 Sea Zone"/>
				<connection t1="9 Sea Zone" t2="Eastern Canada"/>
				<connection t1="10 Sea Zone" t2="11 Sea Zone"/>
				<connection t1="10 Sea Zone" t2="19 Sea Zone"/>
				<connection t1="10 Sea Zone" t2="Eastern United States"/>
				<connection t1="10 Sea Zone" t2="Panama"/>
				<connection t1="11 Sea Zone" t2="12 Sea Zone"/>
				<connection t1="11 Sea Zone" t2="18 Sea Zone"/>
				<connection t1="11 Sea Zone" t2="19 Sea Zone"/>
				<connection t1="12 Sea Zone" t2="13 Sea Zone"/>
				<connection t1="12 Sea Zone" t2="17 Sea Zone"/>
				<connection t1="12 Sea Zone" t2="18 Sea Zone"/>
				<connection t1="12 Sea Zone" t2="Gibraltar"/>
				<connection t1="12 Sea Zone" t2="Morocco Algeria"/>
				<connection t1="12 Sea Zone" t2="Spain"/>
				<connection t1="13 Sea Zone" t2="14 Sea Zone"/> 
				<connection t1="13 Sea Zone" t2="France"/>
				<connection t1="13 Sea Zone" t2="Gibraltar"/>
				<connection t1="13 Sea Zone" t2="Morocco Algeria"/>
				<connection t1="13 Sea Zone" t2="Spain"/>
				<connection t1="14 Sea Zone" t2="15 Sea Zone"/>
				<connection t1="14 Sea Zone" t2="16 Sea Zone"/>
				<connection t1="14 Sea Zone" t2="Italy"/>
				<connection t1="14 Sea Zone" t2="Libya"/>
				<connection t1="14 Sea Zone" t2="Balkans"/>
				<connection t1="15 Sea Zone" t2="16 Sea Zone"/>
				<connection t1="15 Sea Zone" t2="Egypt"/>
				<connection t1="15 Sea Zone" t2="Trans-Jordan"/>
				<connection t1="15 Sea Zone" t2="Turkey"/>
				<connection t1="15 Sea Zone" t2="34 Sea Zone"/>
				<connection t1="16 Sea Zone" t2="Caucasus"/>
				<connection t1="16 Sea Zone" t2="Bulgaria Romania"/>
				<connection t1="16 Sea Zone" t2="Turkey"/>
				<connection t1="16 Sea Zone" t2="Ukraine"/> 
				<connection t1="17 Sea Zone" t2="18 Sea Zone"/>
				<connection t1="17 Sea Zone" t2="22 Sea Zone"/>
				<connection t1="17 Sea Zone" t2="23 Sea Zone"/>
				<connection t1="17 Sea Zone" t2="French West Africa"/>
				<connection t1="17 Sea Zone" t2="Sahara"/>
				<connection t1="18 Sea Zone" t2="19 Sea Zone"/>
				<connection t1="18 Sea Zone" t2="22 Sea Zone"/>
				<connection t1="18 Sea Zone" t2="Brazil"/>
				<connection t1="19 Sea Zone" t2="20 Sea Zone"/>
				<connection t1="19 Sea Zone" t2="Northern South America"/>
				<connection t1="19 Sea Zone" t2="Panama"/>
				<connection t1="19 Sea Zone" t2="West Indies"/>
				<connection t1="20 Sea Zone" t2="21 Sea Zone"/>
				<connection t1="20 Sea Zone" t2="55 Sea Zone"/>
				<connection t1="20 Sea Zone" t2="Northern South America"/>
				<connection t1="20 Sea Zone" t2="Panama"/>
				<connection t1="20 Sea Zone" t2="Peruvian Central"/>
				<connection t1="21 Sea Zone" t2="25 Sea Zone"/>
				<connection t1="21 Sea Zone" t2="44 Sea Zone"/>
				<connection t1="21 Sea Zone" t2="Argentina Chile"/>
				<connection t1="21 Sea Zone" t2="Peruvian Central"/>
				<connection t1="22 Sea Zone" t2="23 Sea Zone"/>
				<connection t1="22 Sea Zone" t2="24 Sea Zone"/>
				<connection t1="22 Sea Zone" t2="25 Sea Zone"/>
				<connection t1="22 Sea Zone" t2="Brazil"/>
				<connection t1="23 Sea Zone" t2="24 Sea Zone"/> 
				<connection t1="23 Sea Zone" t2="27 Sea Zone"/>
				<connection t1="23 Sea Zone" t2="Angola"/>
				<connection t1="23 Sea Zone" t2="Belgian Congo"/>
				<connection t1="23 Sea Zone" t2="French Equatorial Africa"/>
				<connection t1="24 Sea Zone" t2="25 Sea Zone"/>
				<connection t1="24 Sea Zone" t2="26 Sea Zone"/>
				<connection t1="24 Sea Zone" t2="27 Sea Zone"/>
				<connection t1="25 Sea Zone" t2="26 Sea Zone"/>
				<connection t1="25 Sea Zone" t2="43 Sea Zone"/>
				<connection t1="25 Sea Zone" t2="Argentina Chile"/>
				<connection t1="26 Sea Zone" t2="27 Sea Zone"/>
				<connection t1="27 Sea Zone" t2="28 Sea Zone"/>
				<connection t1="27 Sea Zone" t2="Angola"/>
				<connection t1="27 Sea Zone" t2="Union of South Africa"/>
				<connection t1="28 Sea Zone" t2="29 Sea Zone"/>
				<connection t1="28 Sea Zone" t2="33 Sea Zone"/>
				<connection t1="28 Sea Zone" t2="French Madagascar"/>
				<connection t1="28 Sea Zone" t2="Union of South Africa"/>
				<connection t1="29 Sea Zone" t2="30 Sea Zone"/>
				<connection t1="29 Sea Zone" t2="32 Sea Zone"/>
				<connection t1="29 Sea Zone" t2="French Madagascar"/>
				<connection t1="30 Sea Zone" t2="31 Sea Zone"/>
				<connection t1="30 Sea Zone" t2="39 Sea Zone"/>
				<connection t1="30 Sea Zone" t2="40 Sea Zone"/>
				<connection t1="30 Sea Zone" t2="32 Sea Zone"/>
				<connection t1="31 Sea Zone" t2="32 Sea Zone"/>
				<connection t1="31 Sea Zone" t2="35 Sea Zone"/>
				<connection t1="31 Sea Zone" t2="38 Sea Zone"/>
				<connection t1="31 Sea Zone" t2="39 Sea Zone"/>
				<connection t1="32 Sea Zone" t2="33 Sea Zone"/>
				<connection t1="32 Sea Zone" t2="34 Sea Zone"/>
				<connection t1="32 Sea Zone" t2="35 Sea Zone"/>
				<connection t1="32 Sea Zone" t2="French Madagascar"/>
				<connection t1="33 Sea Zone" t2="34 Sea Zone"/>
				<connection t1="33 Sea Zone" t2="French Madagascar"/>
				<connection t1="33 Sea Zone" t2="Italian Africa"/>
				<connection t1="33 Sea Zone" t2="Mozambique"/>
				<connection t1="33 Sea Zone" t2="Rhodesia"/>
				<connection t1="34 Sea Zone" t2="35 Sea Zone"/>
				<connection t1="34 Sea Zone" t2="Anglo-Egypt Sudan"/>
				<connection t1="34 Sea Zone" t2="Egypt"/>
				<connection t1="34 Sea Zone" t2="Italian Africa"/>
				<connection t1="34 Sea Zone" t2="Saudi Arabia"/>
				<connection t1="34 Sea Zone" t2="Trans-Jordan"/>
				<connection t1="34 Sea Zone" t2="Persia"/>
				<connection t1="35 Sea Zone" t2="37 Sea Zone"/>
				<connection t1="35 Sea Zone" t2="38 Sea Zone"/>
				<connection t1="35 Sea Zone" t2="India"/>
				<connection t1="36 Sea Zone" t2="37 Sea Zone"/>
				<connection t1="36 Sea Zone" t2="49 Sea Zone"/>
				<connection t1="36 Sea Zone" t2="50 Sea Zone"/>
				<connection t1="36 Sea Zone" t2="61 Sea Zone"/>
				<connection t1="36 Sea Zone" t2="French Indo-China Thailand"/>
				<connection t1="37 Sea Zone" t2="38 Sea Zone"/>
				<connection t1="37 Sea Zone" t2="49 Sea Zone"/>
				<connection t1="37 Sea Zone" t2="Burma"/>
				<connection t1="37 Sea Zone" t2="French Indo-China Thailand"/>
				<connection t1="38 Sea Zone" t2="39 Sea Zone"/>
				<connection t1="38 Sea Zone" t2="48 Sea Zone"/>
				<connection t1="38 Sea Zone" t2="49 Sea Zone"/>
				<connection t1="38 Sea Zone" t2="East Indies"/>
				<connection t1="39 Sea Zone" t2="40 Sea Zone"/>      
				<connection t1="39 Sea Zone" t2="47 Sea Zone"/>
				<connection t1="39 Sea Zone" t2="48 Sea Zone"/>
				<connection t1="39 Sea Zone" t2="Australia"/>
				<connection t1="40 Sea Zone" t2="41 Sea Zone"/>
				<connection t1="40 Sea Zone" t2="Australia"/>
				<connection t1="41 Sea Zone" t2="42 Sea Zone"/>
				<connection t1="41 Sea Zone" t2="47 Sea Zone"/>
				<connection t1="41 Sea Zone" t2="Australia"/>
				<connection t1="42 Sea Zone" t2="43 Sea Zone"/>
				<connection t1="42 Sea Zone" t2="45 Sea Zone"/>
				<connection t1="42 Sea Zone" t2="46 Sea Zone"/>
				<connection t1="42 Sea Zone" t2="47 Sea Zone"/>
				<connection t1="42 Sea Zone" t2="New Zealand"/>
				<connection t1="43 Sea Zone" t2="44 Sea Zone"/>
				<connection t1="43 Sea Zone" t2="45 Sea Zone"/>
				<connection t1="44 Sea Zone" t2="45 Sea Zone"/>
				<connection t1="44 Sea Zone" t2="54 Sea Zone"/>
				<connection t1="44 Sea Zone" t2="55 Sea Zone"/>
				<connection t1="45 Sea Zone" t2="46 Sea Zone"/>
				<connection t1="45 Sea Zone" t2="53 Sea Zone"/>
				<connection t1="45 Sea Zone" t2="54 Sea Zone"/>
				<connection t1="46 Sea Zone" t2="47 Sea Zone"/>
				<connection t1="46 Sea Zone" t2="48 Sea Zone"/>
				<connection t1="46 Sea Zone" t2="51 Sea Zone"/>
				<connection t1="46 Sea Zone" t2="53 Sea Zone"/>
				<connection t1="46 Sea Zone" t2="Solomon Islands"/>
				<connection t1="47 Sea Zone" t2="48 Sea Zone"/>
				<connection t1="47 Sea Zone" t2="Australia"/>
				<connection t1="48 Sea Zone" t2="49 Sea Zone"/>
				<connection t1="48 Sea Zone" t2="50 Sea Zone"/>
				<connection t1="48 Sea Zone" t2="51 Sea Zone"/>
				<connection t1="48 Sea Zone" t2="New Guinea"/>
				<connection t1="49 Sea Zone" t2="50 Sea Zone"/> 
				<connection t1="49 Sea Zone" t2="Borneo"/>
				<connection t1="50 Sea Zone" t2="51 Sea Zone"/>
				<connection t1="50 Sea Zone" t2="60 Sea Zone"/>
				<connection t1="50 Sea Zone" t2="61 Sea Zone"/>
				<connection t1="50 Sea Zone" t2="Philippine Islands"/>
				<connection t1="51 Sea Zone" t2="52 Sea Zone"/> 
				<connection t1="51 Sea Zone" t2="53 Sea Zone"/>
				<connection t1="51 Sea Zone" t2="60 Sea Zone"/>
				<connection t1="51 Sea Zone" t2="Caroline Islands"/>
				<connection t1="52 Sea Zone" t2="53 Sea Zone"/> 
				<connection t1="52 Sea Zone" t2="57 Sea Zone"/>
				<connection t1="52 Sea Zone" t2="59 Sea Zone"/>
				<connection t1="52 Sea Zone" t2="60 Sea Zone"/>
				<connection t1="52 Sea Zone" t2="Wake Island"/>
				<connection t1="53 Sea Zone" t2="54 Sea Zone"/>
				<connection t1="53 Sea Zone" t2="56 Sea Zone"/>
				<connection t1="53 Sea Zone" t2="57 Sea Zone"/>
				<connection t1="53 Sea Zone" t2="Hawaiian Islands"/>
				<connection t1="54 Sea Zone" t2="55 Sea Zone"/>
				<connection t1="54 Sea Zone" t2="56 Sea Zone"/>
				<connection t1="55 Sea Zone" t2="56 Sea Zone"/>
				<connection t1="55 Sea Zone" t2="Mexico"/>
				<connection t1="56 Sea Zone" t2="57 Sea Zone"/>  
				<connection t1="56 Sea Zone" t2="65 Sea Zone"/>
				<connection t1="56 Sea Zone" t2="Western Canada"/>
				<connection t1="56 Sea Zone" t2="Western United States"/>
				<connection t1="57 Sea Zone" t2="58 Sea Zone"/>
				<connection t1="57 Sea Zone" t2="59 Sea Zone"/>
				<connection t1="57 Sea Zone" t2="64 Sea Zone"/>
				<connection t1="57 Sea Zone" t2="65 Sea Zone"/>
				<connection t1="57 Sea Zone" t2="Midway"/>
				<connection t1="58 Sea Zone" t2="59 Sea Zone"/>
				<connection t1="58 Sea Zone" t2="62 Sea Zone"/>
				<connection t1="58 Sea Zone" t2="63 Sea Zone"/>
				<connection t1="58 Sea Zone" t2="64 Sea Zone"/>
				<connection t1="59 Sea Zone" t2="60 Sea Zone"/>
				<connection t1="59 Sea Zone" t2="62 Sea Zone"/>
				<connection t1="59 Sea Zone" t2="Iwo Jima"/>
				<connection t1="60 Sea Zone" t2="61 Sea Zone"/>
				<connection t1="60 Sea Zone" t2="62 Sea Zone"/>
				<connection t1="60 Sea Zone" t2="Okinawa"/>
				<connection t1="61 Sea Zone" t2="62 Sea Zone"/> 
				<connection t1="61 Sea Zone" t2="Formosa"/>
				<connection t1="61 Sea Zone" t2="Fukien"/>
				<connection t1="61 Sea Zone" t2="Kiangsu"/>
				<connection t1="61 Sea Zone" t2="Kwangtung"/>
				<connection t1="62 Sea Zone" t2="63 Sea Zone"/> 
				<connection t1="62 Sea Zone" t2="Buryatia S.S.R."/>
				<connection t1="62 Sea Zone" t2="Japan"/>
				<connection t1="62 Sea Zone" t2="Manchuria"/>
				<connection t1="63 Sea Zone" t2="64 Sea Zone"/>
				<connection t1="63 Sea Zone" t2="Buryatia S.S.R."/>
				<connection t1="63 Sea Zone" t2="Soviet Far East"/>
				<connection t1="64 Sea Zone" t2="65 Sea Zone"/>           
				<connection t1="64 Sea Zone" t2="Alaska"/>
				<connection t1="65 Sea Zone" t2="Alaska"/>
				<connection t1="65 Sea Zone" t2="Western Canada"/>
				<connection t1="Afghanistan" t2="Chinghai"/>
				<connection t1="Afghanistan" t2="Himalaya"/>
				<connection t1="Afghanistan" t2="India"/>
				<connection t1="Afghanistan" t2="Kazakh S.S.R."/>
				<connection t1="Afghanistan" t2="Persia"/>
				<connection t1="Alaska" t2="Western Canada"/>
				<connection t1="Anglo-Egypt Sudan" t2="Belgian Congo"/>
				<connection t1="Anglo-Egypt Sudan" t2="Egypt"/>
				<connection t1="Anglo-Egypt Sudan" t2="French Equatorial Africa"/>
				<connection t1="Anglo-Egypt Sudan" t2="Italian Africa"/>
				<connection t1="Anglo-Egypt Sudan" t2="Sahara"/>
				<connection t1="Angola" t2="Belgian Congo"/> 
				<connection t1="Angola" t2="Rhodesia"/>
				<connection t1="Angola" t2="Union of South Africa"/>
				<connection t1="Argentina Chile" t2="Brazil"/> 
				<connection t1="Argentina Chile" t2="Peruvian Central"/>
				<connection t1="Archangel" t2="Belorussia"/> 
				<connection t1="Archangel" t2="Karelia S.S.R."/>
				<connection t1="Archangel" t2="Russia"/>
				<connection t1="Archangel" t2="Urals"/>
				<connection t1="Baltic States" t2="Belorussia"/> 
				<connection t1="Baltic States" t2="East Poland"/>
				<connection t1="Baltic States" t2="Karelia S.S.R."/>
				<connection t1="Baltic States" t2="Poland"/>
				<connection t1="Belgian Congo" t2="French Equatorial Africa"/>
				<connection t1="Belgian Congo" t2="Rhodesia"/>
				<connection t1="Belgian Congo" t2="Italian Africa"/>
				<connection t1="Belorussia" t2="East Poland"/>
				<connection t1="Belorussia" t2="Karelia S.S.R."/>
				<connection t1="Belorussia" t2="Eastern Ukraine"/>
				<connection t1="Belorussia" t2="Russia"/>
				<connection t1="Brazil" t2="Northern South America"/>
				<connection t1="Brazil" t2="Peruvian Central"/>
				<connection t1="Burma" t2="French Indo-China Thailand"/> 
				<connection t1="Burma" t2="Himalaya"/>
				<connection t1="Burma" t2="India"/>
				<connection t1="Burma" t2="Yunnan"/>
				<connection t1="Buryatia S.S.R." t2="Manchuria"/>
				<connection t1="Buryatia S.S.R." t2="Mongolia"/>
				<connection t1="Buryatia S.S.R." t2="Soviet Far East"/>
				<connection t1="Buryatia S.S.R." t2="Stanovoj Chrebet"/>
				<connection t1="Caucasus" t2="Kazakh S.S.R."/>
				<connection t1="Caucasus" t2="Eastern Ukraine"/>
				<connection t1="Caucasus" t2="Persia"/>
				<connection t1="Caucasus" t2="Russia"/>
				<connection t1="Caucasus" t2="Turkey"/>
				<connection t1="Caucasus" t2="Ukraine"/>
				<connection t1="Central United States" t2="Eastern United States"/>
				<connection t1="Central United States" t2="Mexico"/>
				<connection t1="Central United States" t2="Western Canada"/>
				<connection t1="Central United States" t2="Western United States"/>
				<connection t1="Chinghai" t2="Himalaya"/>
				<connection t1="Chinghai" t2="Kazakh S.S.R."/>
				<connection t1="Chinghai" t2="Mongolia"/>
				<connection t1="Chinghai" t2="Ningxia"/>
				<connection t1="Chinghai" t2="Novosibirsk"/>
				<connection t1="Chinghai" t2="Sikang"/>
				<connection t1="Czechoslovakia Hungary" t2="Germany"/>
				<connection t1="Czechoslovakia Hungary" t2="Bulgaria Romania"/>
				<connection t1="Czechoslovakia Hungary" t2="Balkans"/>
				<connection t1="Czechoslovakia Hungary" t2="Poland"/>
				<connection t1="Eastern Canada" t2="Eastern United States"/>
				<connection t1="Eastern Canada" t2="Western Canada"/>
				<connection t1="East Poland" t2="Eastern Ukraine"/> 
				<connection t1="East Poland" t2="Bulgaria Romania"/>
				<connection t1="East Poland" t2="Ukraine"/>
				<connection t1="East Poland" t2="Poland"/>
				<connection t1="Eastern United States" t2="Panama"/>
				<connection t1="Egypt" t2="Libya"/> 
				<connection t1="Egypt" t2="Sahara"/>
				<connection t1="Egypt" t2="Trans-Jordan"/>
				<connection t1="Eire" t2="United Kingdom"/> 
				<connection t1="Evenki National Okrug" t2="Mongolia"/>
				<connection t1="Evenki National Okrug" t2="Novosibirsk"/>
				<connection t1="Evenki National Okrug" t2="Urals"/>
				<connection t1="Evenki National Okrug" t2="Yakut S.S.R."/>
				<connection t1="France" t2="Germany"/>
				<connection t1="France" t2="Italy"/>
				<connection t1="France" t2="Northwestern Europe"/>
				<connection t1="France" t2="Spain"/>
				<connection t1="France" t2="Switzerland"/>
				<connection t1="French Equatorial Africa" t2="French West Africa"/>
				<connection t1="French Equatorial Africa" t2="Sahara"/>
				<connection t1="French Indo-China Thailand" t2="Fukien"/>
				<connection t1="French Indo-China Thailand" t2="Kwangtung"/>
				<connection t1="French Indo-China Thailand" t2="Yunnan"/>
				<connection t1="French West Africa" t2="Sahara"/>
				<connection t1="Finland" t2="Karelia S.S.R."/> 
				<connection t1="Finland" t2="Norway"/>
				<connection t1="Finland" t2="Sweden"/>
				<connection t1="Fukien" t2="Hupeh"/> 
				<connection t1="Fukien" t2="Kiangsu"/>
				<connection t1="Fukien" t2="Kwangtung"/>
				<connection t1="Fukien" t2="Yunnan"/>
				<connection t1="Germany" t2="Northwestern Europe"/>
				<connection t1="Germany" t2="Switzerland"/>
				<connection t1="Germany" t2="Balkans"/>
				<connection t1="Germany" t2="Poland"/>
				<connection t1="Gibraltar" t2="Spain"/>
				<connection t1="Himalaya" t2="India"/>
				<connection t1="Himalaya" t2="Sikang"/>
				<connection t1="Himalaya" t2="Yunnan"/>
				<connection t1="Hupeh" t2="Kiangsu"/>
				<connection t1="Hupeh" t2="Ningxia"/>
				<connection t1="Hupeh" t2="Sikang"/>
				<connection t1="Hupeh" t2="Suiyuan"/>
				<connection t1="Hupeh" t2="Yunnan"/>
				<connection t1="India" t2="Persia"/>
				<connection t1="Italian Africa" t2="Rhodesia"/>
				<connection t1="Italy" t2="Switzerland"/>
				<connection t1="Italy" t2="Balkans"/>
				<connection t1="Kazakh S.S.R." t2="Russia"/>
				<connection t1="Kazakh S.S.R." t2="Novosibirsk"/>
				<connection t1="Kiangsu" t2="Manchuria"/> 
				<connection t1="Kiangsu" t2="Suiyuan"/>
				<connection t1="Libya" t2="Morocco Algeria"/>
				<connection t1="Libya" t2="Sahara"/>
				<connection t1="Mexico" t2="Western United States"/>
				<connection t1="Mexico" t2="Panama"/>
				<connection t1="Manchuria" t2="Mongolia"/>
				<connection t1="Manchuria" t2="Suiyuan"/>
				<connection t1="Mongolia" t2="Novosibirsk"/>
				<connection t1="Mongolia" t2="Ningxia"/>
				<connection t1="Mongolia" t2="Stanovoj Chrebet"/>
				<connection t1="Mongolia" t2="Suiyuan"/>
				<connection t1="Mongolia" t2="Yakut S.S.R."/>
				<connection t1="Morocco Algeria" t2="Sahara"/>
				<connection t1="Mozambique" t2="Rhodesia"/>
				<connection t1="Mozambique" t2="Union of South Africa"/>
				<connection t1="Ningxia" t2="Sikang"/>
				<connection t1="Ningxia" t2="Suiyuan"/>
				<connection t1="Northern South America" t2="Peruvian Central"/>
				<connection t1="Northern South America" t2="Panama"/>
				<connection t1="Eastern Ukraine" t2="Ukraine"/>
				<connection t1="Norway" t2="Sweden"/>
				<connection t1="Novosibirsk" t2="Russia"/>
				<connection t1="Novosibirsk" t2="Urals"/>
				<connection t1="Persia" t2="Kazakh S.S.R."/>
				<connection t1="Persia" t2="Trans-Jordan"/>
				<connection t1="Persia" t2="Turkey"/>
				<connection t1="Rhodesia" t2="Union of South Africa"/>
				<connection t1="Bulgaria Romania" t2="Turkey"/> 
				<connection t1="Bulgaria Romania" t2="Ukraine"/>
				<connection t1="Bulgaria Romania" t2="Balkans"/>
				<connection t1="Bulgaria Romania" t2="Poland"/>
				<connection t1="Russia" t2="Eastern Ukraine"/>
				<connection t1="Russia" t2="Urals"/>
				<connection t1="Saudi Arabia" t2="Trans-Jordan"/>
				<connection t1="Sikang" t2="Yunnan"/>
				<connection t1="Soviet Far East" t2="Stanovoj Chrebet"/>
				<connection t1="Soviet Far East" t2="Yakut S.S.R."/>
				<connection t1="Stanovoj Chrebet" t2="Yakut S.S.R."/> 
				<connection t1="Switzerland" t2="Balkans"/>
				<connection t1="Trans-Jordan" t2="Turkey"/>
				<connection t1="Western Canada" t2="Western United States"/>
        </map>
        
        <resourceList>
                <resource name="IPCs"/>
                <resource name="techTokens"/>                
        </resourceList>

        
        <playerList>
                <!-- Player Turn Order -->
                
                <player name="Germans" optional="false"/>
		<player name="Russians" optional="false"/>
                <player name="British" optional="false"/>
                <player name="Italians" optional="false"/>
                <player name="Americans" optional="false"/>

                <!-- Axis Alliance -->
                <alliance player="Italians" alliance="Axis"/>
		<alliance player="Germans" alliance="Axis"/>
                
                <!-- Allied Alliance -->
                <alliance player="Russians" alliance="Allies"/>
                <alliance player="British" alliance="Allies"/>
                <alliance player="Americans" alliance="Allies"/>
        </playerList>
  
        <unitList>
                <unit name="infantry"/>
                <unit name="armour"/>
                <unit name="bunker"/>
		<unit name="fighter"/>
                <unit name="bomber"/>
                <unit name="transport"/>
                <unit name="battleship"/>
                <unit name="carrier"/>
                <unit name="submarine"/>
                <unit name="factory"/>
                <unit name="factory_hit"/>
                <unit name="aaGun"/>
                <unit name="artillery"/>
                <unit name="destroyer"/>
		<unit name="cruiser"/>
        </unitList>

        <gamePlay>
                <delegate name="initDelegate" javaClass="games.strategy.triplea.delegate.InitializationDelegate" display="Initializing Delegates"/>
                <delegate name="tech" javaClass="games.strategy.triplea.delegate.TechnologyDelegate" display="Research Technology"/>
                <delegate name="tech_activation" javaClass="games.strategy.triplea.delegate.TechActivationDelegate" display="Activate Technology"/>
                <delegate name="battle" javaClass="games.strategy.triplea.delegate.BattleDelegate" display="Combat"/>
                <delegate name="move" javaClass="games.strategy.triplea.delegate.MoveDelegate" display="Combat Move"/>
                <delegate name="place" javaClass="games.strategy.triplea.delegate.PlaceDelegate" display="Place Units"/>
                <delegate name="purchase" javaClass="games.strategy.triplea.delegate.PurchaseDelegate" display="Purchase Units"/>
				<delegate name="purchaseNoIPC" javaClass="games.strategy.triplea.delegate.NoIPCPurchaseDelegate" display="Purchase Units"/>
                <delegate name="endTurn" javaClass="games.strategy.triplea.delegate.EndTurnDelegate" display="Turn Complete"/>
				<delegate name="endTurnNoIPC" javaClass="games.strategy.triplea.delegate.NoIPCEndTurnDelegate" display="Turn Complete"/>
                <delegate name="endRound" javaClass="games.strategy.triplea.delegate.EndRoundDelegate" display="Round Complete"/>
                <delegate name="placeBid" javaClass="games.strategy.triplea.delegate.BidPlaceDelegate" display="Bid Placement"/>
                <delegate name="bid" javaClass="games.strategy.triplea.delegate.BidPurchaseDelegate" display="Bid Purchase"/>
                
                
                <sequence>
                        <step name="gameInitDelegate" delegate="initDelegate" maxRunCount="1"/>
                     
                        <!-- Bidding Phase -->
                        
                        <step name="germanBid" delegate="bid" player="Germans" maxRunCount="1"/>
                        <step name="germanBidPlace" delegate="placeBid" player="Germans" maxRunCount="1"/>
						
						<step name="russianBid" delegate="bid" player="Russians" maxRunCount="1"/>
                        <step name="russianBidPlace" delegate="placeBid" player="Russians" maxRunCount="1"/>
						
						<step name="britishBid" delegate="bid" player="British" maxRunCount="1"/>
                        <step name="britishBidPlace" delegate="placeBid" player="British" maxRunCount="1"/>
						
						<step name="italiansBid" delegate="bid" player="Italians" maxRunCount="1"/>
                        <step name="italiansBidPlace" delegate="placeBid" player="Italians" maxRunCount="1"/>
						
						<step name="americanBid" delegate="bid" player="Americans" maxRunCount="1"/>
                        <step name="americanBidPlace" delegate="placeBid" player="Americans" maxRunCount="1"/>
                        
                        <!-- Germans Game Sequence -->
                        <step name="germanTech" delegate="tech" player="Germans"/>
                        <step name="germanTechActivation" delegate="tech_activation" player="Germans"/>
                        <step name="germanPurchase" delegate="purchase" player="Germans"/>
                        <step name="germanCombatMove" delegate="move" player="Germans"/>
                        <step name="germanBattle" delegate="battle" player="Germans"/>
                        <step name="germanNonCombatMove" delegate="move" player="Germans" display="Non Combat Move"/>
                        <step name="germanPlace" delegate="place" player="Germans"/>
                        <step name="germanEndTurn" delegate="endTurn" player="Germans"/>
						
						<!-- Russians Game Sequence -->
                        <step name="russianTech" delegate="tech" player="Russians"/>
                        <step name="russianTechActivation" delegate="tech_activation" player="Russians"/>
                        <step name="russianPurchase" delegate="purchase" player="Russians"/>
                        <step name="russianCombatMove" delegate="move" player="Russians"/>
                        <step name="russianBattle" delegate="battle" player="Russians"/>
                        <step name="russianNonCombatMove" delegate="move" player="Russians" display="Non Combat Move"/>
                        <step name="russianPlace" delegate="place" player="Russians"/>
                        <step name="russianEndTurn" delegate="endTurn" player="Russians"/>
						
						<!-- British Game Sequence -->
                        <step name="britishTech" delegate="tech" player="British"/>
                        <step name="britishTechActivation" delegate="tech_activation" player="British"/>
                        <step name="britishPurchase" delegate="purchase" player="British"/>
                        <step name="britishCombatMove" delegate="move" player="British"/>
                        <step name="britishBattle" delegate="battle" player="British"/>
                        <step name="britishNonCombatMove" delegate="move" player="British" display="Non Combat Move"/>
                        <step name="britishPlace" delegate="place" player="British"/>
                        <step name="britishEndTurn" delegate="endTurn" player="British"/>
						
						<!-- Italians Game Sequence -->
                        <step name="italianTech" delegate="tech" player="Italians"/>
                        <step name="italianTechActivation" delegate="tech_activation" player="Italians"/>
                        <step name="italianPurchase" delegate="purchase" player="Italians"/>
                        <step name="italianCombatMove" delegate="move" player="Italians"/>
                        <step name="italianBattle" delegate="battle" player="Italians"/>
                        <step name="italianNonCombatMove" delegate="move" player="Italians" display="Non Combat Move"/>
                        <step name="italianPlace" delegate="place" player="Italians"/>
                        <step name="italianEndTurn" delegate="endTurn" player="Italians"/>
						
                        <!-- Chinese/Americans Game Sequence -->
                        <step name="americanTech" delegate="tech" player="Americans"/>
                        <step name="americanTechActivation" delegate="tech_activation" player="Americans"/>
                        <step name="americanPurchase" delegate="purchase" player="Americans"/>
                        <step name="americanCombatMove" delegate="move" player="Americans"/>
                        <step name="americanBattle" delegate="battle" player="Americans"/>
                        <step name="americanNonCombatMove" delegate="move" player="Americans" display="Non Combat Move"/>
                        <step name="americanPlace" delegate="place" player="Americans"/>
                        <step name="americanEndTurn" delegate="endTurn" player="Americans"/>
                              
						<!-- End Round -->
                        <step name="endRoundStep" delegate="endRound"/>
                </sequence>
        </gamePlay>

        <production>
                <!-- Unit Production Cost -->
                <productionRule name="buyInfantry">
                        <cost resource="IPCs" quantity="3" />
                        <result resourceOrUnit="infantry" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyArtillery">
                        <cost resource="IPCs" quantity="4" />
                        <result resourceOrUnit="artillery" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyArmour">
                        <cost resource="IPCs" quantity="5" />
                        <result resourceOrUnit="armour" quantity="1"/>
                </productionRule>

                <productionRule name="buyBunker">
                        <cost resource="IPCs" quantity="6" />
                        <result resourceOrUnit="bunker" quantity="1"/>
                </productionRule>

                <productionRule name="buyFighter">
                        <cost resource="IPCs" quantity="10" />
                        <result resourceOrUnit="fighter" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyBomber">
                        <cost resource="IPCs" quantity="12" />
                        <result resourceOrUnit="bomber" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyTransport">
                        <cost resource="IPCs" quantity="7" />
                        <result resourceOrUnit="transport" quantity="1"/>
                </productionRule>

                <productionRule name="buyCarrier">
                        <cost resource="IPCs" quantity="14" />
                        <result resourceOrUnit="carrier" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyDestroyer">
                        <cost resource="IPCs" quantity="8" />
                        <result resourceOrUnit="destroyer" quantity="1"/>
                </productionRule>
				
		<productionRule name="buyCruiser">
                        <cost resource="IPCs" quantity="12" />
                        <result resourceOrUnit="cruiser" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyBattleship">
                        <cost resource="IPCs" quantity="20" />
                        <result resourceOrUnit="battleship" quantity="1"/>
                </productionRule>

                <productionRule name="buySubmarine">
                        <cost resource="IPCs" quantity="6" />
                        <result resourceOrUnit="submarine" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyFactory">
                        <cost resource="IPCs" quantity="12" />
                        <result resourceOrUnit="factory" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyAAGun">
                        <cost resource="IPCs" quantity="5" />
                        <result resourceOrUnit="aaGun" quantity="1"/>
                </productionRule>



                <!-- Advanced Industrial Production -->
                
                <productionRule name="buyInfantryIndustrialTechnology">
                        <cost resource="IPCs" quantity="3" />
                        <result resourceOrUnit="infantry" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyArtilleryIndustrialTechnology">
                        <cost resource="IPCs" quantity="4" />
                        <result resourceOrUnit="artillery" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyArmourIndustrialTechnology">
                        <cost resource="IPCs" quantity="5" />
                        <result resourceOrUnit="armour" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyFighterIndustrialTechnology">
                        <cost resource="IPCs" quantity="10" />
                        <result resourceOrUnit="fighter" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyBomberIndustrialTechnology">
                        <cost resource="IPCs" quantity="12" />
                        <result resourceOrUnit="bomber" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyTransportIndustrialTechnology">
                        <cost resource="IPCs" quantity="6" />
                        <result resourceOrUnit="transport" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyCarrierIndustrialTechnology">
                        <cost resource="IPCs" quantity="11" />
                        <result resourceOrUnit="carrier" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyDestroyerIndustrialTechnology">
                        <cost resource="IPCs" quantity="7" />
                        <result resourceOrUnit="destroyer" quantity="1"/>
                </productionRule>
				
				<productionRule name="buyCruiserIndustrialTechnology">
                        <cost resource="IPCs" quantity="10" />
                        <result resourceOrUnit="destroyer" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyBattleshipIndustrialTechnology">
                        <cost resource="IPCs" quantity="17" />
                        <result resourceOrUnit="battleship" quantity="1"/>
                </productionRule>
                
                <productionRule name="buySubmarineIndustrialTechnology">
                        <cost resource="IPCs" quantity="5" />
                        <result resourceOrUnit="submarine" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyFactoryIndustrialTechnology">
                        <cost resource="IPCs" quantity="15" />
                        <result resourceOrUnit="factory" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyAAGunIndustrialTechnology">
                        <cost resource="IPCs" quantity="6" />
                        <result resourceOrUnit="aaGun" quantity="1"/>
                </productionRule>
                
                
                
                <!-- SHIPYARD PRICES -->
                
                <productionRule name="buyTransportShipyards">
                        <cost resource="IPCs" quantity="6" />
                        <result resourceOrUnit="transport" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyCarrierShipyards">
                        <cost resource="IPCs" quantity="11" />
                        <result resourceOrUnit="carrier" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyDestroyerShipyards">
                        <cost resource="IPCs" quantity="7" />
                        <result resourceOrUnit="destroyer" quantity="1"/>
                </productionRule>
				
				<productionRule name="buyCruiserShipyards">
                        <cost resource="IPCs" quantity="10" />
                        <result resourceOrUnit="cruiser" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyBattleshipShipyards">
                        <cost resource="IPCs" quantity="17" />
                        <result resourceOrUnit="battleship" quantity="1"/>
                </productionRule>
                
                <productionRule name="buySubmarineShipyards">
                        <cost resource="IPCs" quantity="5" />
                        <result resourceOrUnit="submarine" quantity="1"/>
                </productionRule>
                
               <!-- Repair rules -->                
                <repairRule name="repairFactory">
                        <cost resource="IPCs" quantity="1" />
                        <result resourceOrUnit="factory_hit" quantity="1"/>
                </repairRule>
                
                <repairRule name="repairFactoryIndustrialTechnology">
                        <cost resource="IPCs" quantity="1" />
                        <result resourceOrUnit="factory_hit" quantity="2"/>
                </repairRule>
                
                <repairFrontier name="repair">
                	<repairRules name="repairFactory"/>
                </repairFrontier>
                
                <repairFrontier name="repairIndustrialTechnology">
                	<repairRules name="repairFactoryIndustrialTechnology"/>
                </repairFrontier>

                <productionFrontier name="production">
                        <frontierRules name="buyInfantry"/>
                        <frontierRules name="buyArtillery"/>
                        <frontierRules name="buyArmour"/>
			<frontierRules name="buyFighter"/>
                        <frontierRules name="buyBomber"/>
                        <frontierRules name="buyTransport"/>
                        <frontierRules name="buySubmarine"/>
                        <frontierRules name="buyCarrier"/>
                        <frontierRules name="buyDestroyer"/>
						<frontierRules name="buyCruiser"/>
                        <frontierRules name="buyBattleship"/>
                        <frontierRules name="buyAAGun"/>
                        <frontierRules name="buyFactory"/>        
                </productionFrontier>
                
                <productionFrontier name="productionIndustrialTechnology">
                        <frontierRules name="buyInfantryIndustrialTechnology"/>
                        <frontierRules name="buyArtilleryIndustrialTechnology"/>
                        <frontierRules name="buyArmourIndustrialTechnology"/>
                        <frontierRules name="buyFighterIndustrialTechnology"/>
                        <frontierRules name="buyBomberIndustrialTechnology"/>
                        <frontierRules name="buyTransportIndustrialTechnology"/>
                        <frontierRules name="buySubmarineIndustrialTechnology"/>
                        <frontierRules name="buyCarrierIndustrialTechnology"/>
                        <frontierRules name="buyDestroyerIndustrialTechnology"/>
						<frontierRules name="buyCruiserIndustrialTechnology"/>
                        <frontierRules name="buyBattleshipIndustrialTechnology"/>
                        <frontierRules name="buyAAGunIndustrialTechnology"/>
                        <frontierRules name="buyFactoryIndustrialTechnology"/>        
                </productionFrontier>
                
                <productionFrontier name="productionShipyards">
                        <frontierRules name="buyTransportShipyards"/>
                        <frontierRules name="buySubmarineShipyards"/>
                        <frontierRules name="buyCarrierShipyards"/>
                        <frontierRules name="buyDestroyerShipyards"/>
			<frontierRules name="buyCruiserShipyards"/>
                        <frontierRules name="buyBattleshipShipyards"/>   
                </productionFrontier>
                
                <playerProduction player="Germans" frontier="production"/>
		<playerProduction player="Russians" frontier="production"/>
		<playerProduction player="British" frontier="production"/>
                <playerProduction player="Italians" frontier="production"/>
                <playerProduction player="Americans" frontier="production"/>
                
                <playerRepair player="Germans" frontier="repair"/>
		<playerRepair player="Russians" frontier="repair"/>
		<playerRepair player="British" frontier="repair"/>
                <playerRepair player="Italians" frontier="repair"/>
                <playerRepair player="Americans" frontier="repair"/>
                
                
        </production> 
        
        <attatchmentList>
        		<!-- Germans -->
                <attatchment name="techAttatchment" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TechAttachment" type="player">
                        <option name="superSub" value="false"/>
                        <option name="jetPower" value="false"/>
                        <option name="shipyards" value="false"/>
                        <option name="aARadar" value="false"/>
                        <option name="longRangeAir" value="false"/>
                        <option name="heavyBomber" value="false"/>
                        <option name="improvedArtillerySupport" value="false"/>
                        <option name="rocket" value="false"/>
                        <option name="paratroopers" value="false"/>
                        <option name="increasedFactoryProduction" value="false"/>
                        <option name="warBonds" value="false"/>
                        <option name="mechanizedInfantry" value="false"/>
                </attatchment>
				
				<!-- Russians -->
                <attatchment name="techAttatchment" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TechAttachment" type="player">
                        <option name="superSub" value="false"/>
                        <option name="jetPower" value="false"/>
                        <option name="shipyards" value="false"/>
                        <option name="aARadar" value="false"/>
                        <option name="longRangeAir" value="false"/>
                        <option name="heavyBomber" value="false"/>
                        <option name="improvedArtillerySupport" value="false"/>
                        <option name="rocket" value="false"/>
                        <option name="paratroopers" value="false"/>
                        <option name="increasedFactoryProduction" value="false"/>
                        <option name="warBonds" value="false"/>
                        <option name="mechanizedInfantry" value="false"/>
                </attatchment>

                <!-- British -->
                <attatchment name="techAttatchment" attatchTo="British" javaClass="games.strategy.triplea.attatchments.TechAttachment" type="player">
                        <option name="superSub" value="false"/>
                        <option name="jetPower" value="false"/>
                        <option name="shipyards" value="false"/>
                        <option name="aARadar" value="false"/>
                        <option name="longRangeAir" value="false"/>
                        <option name="heavyBomber" value="false"/>
                        <option name="improvedArtillerySupport" value="false"/>
                        <option name="rocket" value="false"/>
                        <option name="paratroopers" value="false"/>
                        <option name="increasedFactoryProduction" value="false"/>
                        <option name="warBonds" value="false"/>
                        <option name="mechanizedInfantry" value="false"/>
                </attatchment>
				
				<!-- Italians -->
                <attatchment name="techAttatchment" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.TechAttachment" type="player">
                        <option name="superSub" value="false"/>
                        <option name="jetPower" value="false"/>
                        <option name="shipyards" value="false"/>
                        <option name="aARadar" value="false"/>
                        <option name="longRangeAir" value="false"/>
                        <option name="heavyBomber" value="false"/>
                        <option name="improvedArtillerySupport" value="false"/>
                        <option name="rocket" value="false"/>
                        <option name="paratroopers" value="false"/>
                        <option name="increasedFactoryProduction" value="false"/>
                        <option name="warBonds" value="false"/>
                        <option name="mechanizedInfantry" value="false"/>
                </attatchment>

                <!-- Americans -->
                <attatchment name="techAttatchment" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.TechAttachment" type="player">
                        <option name="superSub" value="false"/>
                        <option name="jetPower" value="false"/>
                        <option name="shipyards" value="false"/>
                        <option name="aARadar" value="false"/>
                        <option name="longRangeAir" value="false"/>
                        <option name="heavyBomber" value="false"/>
                        <option name="improvedArtillerySupport" value="false"/>
                        <option name="rocket" value="false"/>
                        <option name="paratroopers" value="false"/>
                        <option name="increasedFactoryProduction" value="false"/>
                        <option name="warBonds" value="false"/>
                        <option name="mechanizedInfantry" value="false"/>
                </attatchment>

                <!-- Infantry -->
                <attatchment name="unitAttatchment" attatchTo="infantry" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="1"/>
                         <option name="transportCost" value="2"/>
                         <option name="isInfantry" value="true"/>
                         <option name="isParatroop" value="false"/>
                         <option name="isMechanized" value="false"/>
                         <option name="attack" value="1"/>
                         <option name="defense" value="2"/>
                         <option name="artillerySupportable" value="true"/>
                </attatchment>
				
                <!-- Artillery -->
                <attatchment name="unitAttatchment" attatchTo="artillery" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="1"/>
                         <option name="transportCost" value="3"/>
                         <option name="attack" value="2"/>
                         <option name="defense" value="2"/>
                         <option name="artillery" value="true"/>
                </attatchment>

                <!-- Armour -->
                <attatchment name="unitAttatchment" attatchTo="armour" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="2"/>
                         <option name="transportCost" value="3"/>
                         <option name="canBlitz" value="true"/>
                         <option name="isArmour" value="true"/>
                         <option name="attack" value="3"/>
                         <option name="defense" value="3"/>
                </attatchment>
            
                <!-- Bunker -->
                <attatchment name="unitAttatchment" attatchTo="bunker" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="defense" value="4"/>
			 <option name="isTwoHit" value="true"/>
                </attatchment>

                <!-- Fighter -->
                <attatchment name="unitAttatchment" attatchTo="fighter" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="4"/>
                         <option name="carrierCost" value="1"/>
                         <option name="isAir" value="true"/>   
                         <option name="attack" value="3"/>
                         <option name="defense" value="4"/>
                </attatchment>
            
                <!-- Bomber -->
                <attatchment name="unitAttatchment" attatchTo="bomber" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="6"/>
                         <option name="isAir" value="true"/>
                         <option name="attack" value="4"/>
                         <option name="defense" value="1"/>
                         <option name="isStrategicBomber" value="true"/>
                         <option name="transportCapacity" value="2"/>
                </attatchment>

                <!-- Transport -->
                <attatchment name="unitAttatchment" attatchTo="transport" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="2"/>
                         <option name="isSea" value="true"/>   
                         <option name="transportCapacity" value="5"/>   
                         <option name="attack" value="0"/>
                         <option name="defense" value="0"/>
                </attatchment>
            
                <!-- Battle Ship -->
                <attatchment name="unitAttatchment" attatchTo="battleship" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="2"/>
                         <option name="isSea" value="true"/>
                         <option name="attack" value="4"/>
                         <option name="defense" value="4"/>
                         <option name="canBombard" value="true"/>
                         <option name="isTwoHit" value="true"/>
                 </attatchment>
				 
				 <!-- Cruiser -->
                <attatchment name="unitAttatchment" attatchTo="cruiser" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="2"/>
                         <option name="isSea" value="true"/>
                         <option name="attack" value="3"/>
                         <option name="defense" value="3"/>
                         <option name="canBombard" value="true"/>
                         <option name="isTwoHit" value="false"/>
                 </attatchment>
                 
                <!-- Destroyer -->
                <attatchment name="unitAttatchment" attatchTo="destroyer" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="2"/>
                         <option name="isSea" value="true"/>   
                         <option name="attack" value="2"/>
                         <option name="defense" value="2"/>
                         <option name="isDestroyer" value="true"/>
                </attatchment>
                
                <!-- Carrier -->
                <attatchment name="unitAttatchment" attatchTo="carrier" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="carrierCapacity" value="2"/>
                         <option name="movement" value="2"/>
                         <option name="isSea" value="true"/>   
                         <option name="attack" value="1"/>
                         <option name="defense" value="2"/>
                </attatchment>

                <!-- Submarine -->
                <attatchment name="unitAttatchment" attatchTo="submarine" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="isSub" value="true"/>
                         <option name="movement" value="2"/>
                         <option name="isSea" value="true"/>   
                         <option name="attack" value="2"/>
                         <option name="defense" value="1"/>
                </attatchment>

                <!-- Factory -->
                <attatchment name="unitAttatchment" attatchTo="factory" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="isFactory" value="true"/>   
                </attatchment>
                
                <attatchment name="unitAttatchment" attatchTo="factory_hit" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="isFactory" value="true"/>   
                </attatchment>
            
                <!-- AA Gun -->
                <attatchment name="unitAttatchment" attatchTo="aaGun" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="isAA" value="true"/>   
                         <option name="transportCost" value="3"/>
                         <option name="movement" value="1"/>
                </attatchment>
		
				<!-- Territory Attachments -->
					<attatchment name="territoryAttatchment" attatchTo="Afghanistan" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Alaska" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
					<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Anglo-Egypt Sudan" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Angola" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Argentina Chile" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Archangel" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Australia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
						<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Baltic States" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Belgian Congo" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Belorussia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Borneo" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="4"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Brazil" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Burma" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Buryatia S.S.R." javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Caroline Islands" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Caucasus" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="4"/>
                        <option name="unitProduction" value="4"/>
						<option name="victoryCity" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Central United States" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Chinghai" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Czechoslovakia Hungary" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="East Indies" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Eastern Canada" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="6"/>
			<option name="victoryCity" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="East Poland" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<!--US Capitol-->
					<attatchment name="territoryAttatchment" attatchTo="Eastern United States" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="20"/>
                        <option name="unitProduction" value="20"/>
						<option name="capital" value="Americans"/>
                        <option name="victoryCity" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Egypt" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
			<option name="victoryCity" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Eire" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Evenki National Okrug" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="France" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="6"/>
						<option name="victoryCity" value="true"/>
					</attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="French Equatorial Africa" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="French Indo-China Thailand" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="French Madagascar" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="French West Africa" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Finland" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Formosa" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Fukien" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<!--German Capitol-->
					<attatchment name="territoryAttatchment" attatchTo="Germany" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="10"/>
                        <option name="unitProduction" value="10"/>
						<option name="capital" value="Germans"/> 
                        <option name="victoryCity" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Gibraltar" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Greenland" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Hawaiian Islands" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Himalaya" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Hupeh" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Iceland" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="India" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Italian Africa" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Italy" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="6"/>
                        <option name="unitProduction" value="6"/>
						<option name="capital" value="Italians"/> 
                        <option name="victoryCity" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Iwo Jima" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Japan" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Karelia S.S.R." javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                        <option name="unitProduction" value="2"/>
						<option name="victoryCity" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Kazakh S.S.R." javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Kiangsu" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                        <option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Kwangtung" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Libya" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Manchuria" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                        <option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Mexico" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Midway" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Mongolia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                        <option name="isImpassible" value="true"/>
                  </attatchment>
				  
					<attatchment name="territoryAttatchment" attatchTo="Morocco Algeria" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Mozambique" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="New Guinea" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="New Zealand" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Ningxia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Northern South America" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Eastern Ukraine" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Northwestern Europe" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Norway" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Novosibirsk" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Okinawa" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Panama" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Persia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Peruvian Central" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Philippine Islands" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Rhodesia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Bulgaria Romania" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Russia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="6"/>
                        <option name="unitProduction" value="6"/>
						<option name="capital" value="Russians"/> 
                        <option name="victoryCity" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Sahara" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Saudi Arabia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Sikang" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Solomon Islands" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Soviet Far East" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Spain" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Stanovoj Chrebet" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Suiyuan" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Sweden" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Switzerland" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Trans-Jordan" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Turkey" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Ukraine" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Union of South Africa" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<!--British Capitol-->
					<attatchment name="territoryAttatchment" attatchTo="United Kingdom" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="8"/>
                        <option name="unitProduction" value="8"/>
						<option name="capital" value="British"/>
						<option name="victoryCity" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Urals" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Wake Island" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="West Indies" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Balkans" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Western Canada" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Poland" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
						<option name="victoryCity" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Western United States" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Yakut S.S.R." javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
			<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Yunnan" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
						<option name="production" value="0"/>
						<option name="isImpassible" value="true"/>
					</attatchment>
                
		<attatchment name="territoryAttatchment" attatchTo="22 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
			<option name="isImpassible" value="true"/>
		</attatchment>

		<attatchment name="territoryAttatchment" attatchTo="23 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
			<option name="isImpassible" value="true"/>
		</attatchment>
                
		<attatchment name="territoryAttatchment" attatchTo="34 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
			<option name="isImpassible" value="true"/>
		</attatchment>
                
<!--  National Objectives -->
	<!-- German Objectives -->
                <attatchment name="objectiveAttachment1" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="objectiveValue" value="5"/>   
                	<option name="alliedOwnershipTerritories" value="France:Northwestern Europe:Germany:Poland:Czechoslovakia Hungary:Bulgaria Romania" count="6"/>
                </attatchment>
         
                <attatchment name="objectiveAttachment2" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="objectiveValue" value="5"/>
                	<option name="alliedOwnershipTerritories" value="Baltic States:East Poland:Belorussia:Eastern Ukraine:Ukraine" count="3"/>
                </attatchment>         
                
                <attatchment name="objectiveAttachment3" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="objectiveValue" value="5"/>
                	<option name="alliedOwnershipTerritories" value="Karelia S.S.R.:Caucasus" count="1"/>
                </attatchment>
                
	<!-- Russian Objectives -->
                <attatchment name="objectiveAttachment1" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="objectiveValue" value="5"/>
                	<option name="alliedOwnershipTerritories" value="Archangel" count="1"/>
                	<option name="alliedExclusionTerritories" value="controlled"/>
                </attatchment>
                
                <attatchment name="objectiveAttachment2" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="objectiveValue" value="5"/>
			<option name="enemyExclusionTerritories" value="1 Sea Zone:2 Sea Zone:3 Sea Zone:4 Sea Zone" count="4"/>
                </attatchment>

                <attatchment name="objectiveAttachment3" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="objectiveValue" value="10"/>
                	<option name="alliedOwnershipTerritories" value="Norway:Finland:Poland:Bulgaria Romania:Czechoslovakia Hungary:Balkans" count="3"/>
                </attatchment>
                
	<!-- British Objectives -->
                <attatchment name="objectiveAttachment2" attatchTo="British" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="objectiveValue" value="5"/>
                	<option name="alliedOwnershipTerritories" value="Eastern Canada:Gibraltar:Egypt:Iceland" count="4"/>
                </attatchment>
                
                <attatchment name="objectiveAttachment3" attatchTo="British" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="objectiveValue" value="5"/>
                	<option name="alliedOwnershipTerritories" value="France:Balkans" count="1"/>
                </attatchment>
                
	<!-- Italian Objectives -->
                <attatchment name="objectiveAttachment1" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="objectiveValue" value="5"/>
                	<option name="alliedOwnershipTerritories" value="Egypt:Trans-Jordan:France:Gibraltar" count="3"/>
                </attatchment>
                
                <attatchment name="objectiveAttachment2" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="objectiveValue" value="5"/>
                	<option name="alliedOwnershipTerritories" value="Italy:Balkans:Morocco Algeria:Libya" count="4"/>
                	<option name="enemySurfaceExclusionTerritories" value="13 Sea Zone:14 Sea Zone:15 Sea Zone" count="3"/>
                </attatchment>
                
	<!-- American Objectives -->
                <attatchment name="objectiveAttachment1" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="objectiveValue" value="5"/>
                	<option name="alliedOwnershipTerritories" value="France" count="1"/>
                </attatchment>
                
                <attatchment name="objectiveAttachment2" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="objectiveValue" value="5"/>
			<option name="enemyExclusionTerritories" value="1 Sea Zone:2 Sea Zone:3 Sea Zone:4 Sea Zone" count="4"/>
                </attatchment>
                
                <attatchment name="objectiveAttachment3" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="objectiveValue" value="5"/>
                	<option name="alliedOwnershipTerritories" value="Greenland:Iceland" count="2"/>
                </attatchment>
		
                <attatchment name="objectiveAttachment4" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="objectiveValue" value="5"/>
                	<option name="alliedOwnershipTerritories" value="Eastern United States" count="1"/>
                </attatchment>
                
<!--  Rules Restrictions -->
                
        </attatchmentList>

        <initialize>
                <ownerInitialize>
                        <!-- German Owned Territories -->
                        <territoryOwner territory="Czechoslovakia Hungary" owner="Germans"/>
                        <territoryOwner territory="Finland" owner="Germans"/>
                        <territoryOwner territory="France" owner="Germans"/>
                        <territoryOwner territory="Germany" owner="Germans"/>
                        <territoryOwner territory="Morocco Algeria" owner="Germans"/>
                        <territoryOwner territory="Northwestern Europe" owner="Germans"/>
                        <territoryOwner territory="Norway" owner="Germans"/>
                        <territoryOwner territory="Bulgaria Romania" owner="Germans"/>
                        <territoryOwner territory="Poland" owner="Germans"/>
						
						<!-- Russian Owned Territories -->
                        <territoryOwner territory="Archangel" owner="Russians"/>
			<territoryOwner territory="Baltic States" owner="Russians"/>
                        <territoryOwner territory="Belorussia" owner="Russians"/>
                        <territoryOwner territory="Caucasus" owner="Russians"/>
			<territoryOwner territory="East Poland" owner="Russians"/>
                        <territoryOwner territory="Karelia S.S.R." owner="Russians"/>
                        <territoryOwner territory="Kazakh S.S.R." owner="Russians"/>
			<territoryOwner territory="Eastern Ukraine" owner="Russians"/>
                        <territoryOwner territory="Novosibirsk" owner="Russians"/>
			<territoryOwner territory="Russia" owner="Russians"/>
			<territoryOwner territory="Ukraine" owner="Russians"/>
						
						<!-- British Owned Territories -->
			<territoryOwner territory="Eastern Canada" owner="British"/>
                        <territoryOwner territory="Egypt" owner="British"/>
			<territoryOwner territory="Gibraltar" owner="British"/>
                        <territoryOwner territory="Iceland" owner="British"/>
                        <territoryOwner territory="Persia" owner="British"/>
                        <territoryOwner territory="Saudi Arabia" owner="British"/>
                        <territoryOwner territory="Trans-Jordan" owner="British"/>
                        <territoryOwner territory="United Kingdom" owner="British"/>
						
						<!-- Italian Owned Territories -->
                        <territoryOwner territory="Italy" owner="Italians"/>
                        <territoryOwner territory="Libya" owner="Italians"/>
                        <territoryOwner territory="Balkans" owner="Italians"/>
						
                        <!-- American Owned Territories -->
						<territoryOwner territory="Eastern United States" owner="Americans"/>
						<territoryOwner territory="Greenland" owner="Americans"/>
						<territoryOwner territory="West Indies" owner="Americans"/>
						
                </ownerInitialize>

                <unitInitialize>
                        <!-- German Unit Placements -->
			<unitPlacement unitType="armour" territory="Czechoslovakia Hungary" quantity="2" owner="Germans"/>
			<unitPlacement unitType="infantry" territory="France" quantity="4" owner="Germans"/>
			<unitPlacement unitType="armour" territory="France" quantity="1" owner="Germans"/>
			<unitPlacement unitType="infantry" territory="Finland" quantity="2" owner="Germans"/>
			<unitPlacement unitType="factory" territory="Germany" quantity="1" owner="Germans"/>
			<unitPlacement unitType="aaGun" territory="Germany" quantity="1" owner="Germans"/>
			<unitPlacement unitType="infantry" territory="Germany" quantity="3" owner="Germans"/>
			<unitPlacement unitType="artillery" territory="Germany" quantity="1" owner="Germans"/>
			<unitPlacement unitType="fighter" territory="Germany" quantity="1" owner="Germans"/>
			<unitPlacement unitType="bomber" territory="Germany" quantity="1" owner="Germans"/>
			<unitPlacement unitType="infantry" territory="Libya" quantity="1" owner="Germans"/>
			<unitPlacement unitType="artillery" territory="Libya" quantity="1" owner="Germans"/>
			<unitPlacement unitType="armour" territory="Libya" quantity="1" owner="Germans"/>
			<unitPlacement unitType="infantry" territory="Morocco Algeria" quantity="1" owner="Germans"/>
			<unitPlacement unitType="infantry" territory="Northwestern Europe" quantity="1" owner="Germans"/>
			<unitPlacement unitType="fighter" territory="Northwestern Europe" quantity="1" owner="Germans"/>
			<unitPlacement unitType="infantry" territory="Norway" quantity="3" owner="Germans"/>
			<unitPlacement unitType="fighter" territory="Norway" quantity="1" owner="Germans"/>
			<unitPlacement unitType="infantry" territory="Bulgaria Romania" quantity="3" owner="Germans"/>
			<unitPlacement unitType="artillery" territory="Bulgaria Romania" quantity="1" owner="Germans"/>
			<unitPlacement unitType="armour" territory="Bulgaria Romania" quantity="2" owner="Germans"/>
			<unitPlacement unitType="infantry" territory="Poland" quantity="4" owner="Germans"/>
			<unitPlacement unitType="artillery" territory="Poland" quantity="1" owner="Germans"/>
			<unitPlacement unitType="armour" territory="Poland" quantity="2" owner="Germans"/>
			<unitPlacement unitType="fighter" territory="Poland" quantity="1" owner="Germans"/>
			<unitPlacement unitType="submarine" territory="7 Sea Zone" quantity="2" owner="Germans"/>
			<unitPlacement unitType="cruiser" territory="5 Sea Zone" quantity="1" owner="Germans"/>
			<unitPlacement unitType="submarine" territory="5 Sea Zone" quantity="1" owner="Germans"/>
			<unitPlacement unitType="destroyer" territory="5 Sea Zone" quantity="1" owner="Germans"/>
			<unitPlacement unitType="transport" territory="5 Sea Zone" quantity="1" owner="Germans"/>
			<unitPlacement unitType="transport" territory="13 Sea Zone" quantity="1" owner="Germans"/>
			
			<!-- Russian Unit Placements -->
			<unitPlacement unitType="infantry" territory="Archangel" quantity="2" owner="Russians"/>
			<unitPlacement unitType="infantry" territory="Baltic States" quantity="2" owner="Russians"/>
			<unitPlacement unitType="infantry" territory="Belorussia" quantity="2" owner="Russians"/>
			<unitPlacement unitType="factory" territory="Caucasus" quantity="1" owner="Russians"/>
			<unitPlacement unitType="aaGun" territory="Caucasus" quantity="1" owner="Russians"/>
			<unitPlacement unitType="infantry" territory="Caucasus" quantity="4" owner="Russians"/>
			<unitPlacement unitType="infantry" territory="East Poland" quantity="2" owner="Russians"/>
			<unitPlacement unitType="factory" territory="Karelia S.S.R." quantity="1" owner="Russians"/>
			<unitPlacement unitType="aaGun" territory="Karelia S.S.R." quantity="1" owner="Russians"/>
			<unitPlacement unitType="infantry" territory="Karelia S.S.R." quantity="5" owner="Russians"/>
			<unitPlacement unitType="artillery" territory="Karelia S.S.R." quantity="1" owner="Russians"/>						  
			<unitPlacement unitType="infantry" territory="Kazakh S.S.R." quantity="2" owner="Russians"/>						  
			<unitPlacement unitType="infantry" territory="Novosibirsk" quantity="4" owner="Russians"/>						  
			<unitPlacement unitType="infantry" territory="Eastern Ukraine" quantity="1" owner="Russians"/>
			<unitPlacement unitType="factory" territory="Russia" quantity="1" owner="Russians"/>
			<unitPlacement unitType="aaGun" territory="Russia" quantity="1" owner="Russians"/>
			<unitPlacement unitType="infantry" territory="Russia" quantity="4" owner="Russians"/>
			<unitPlacement unitType="artillery" territory="Russia" quantity="1" owner="Russians"/>
			<unitPlacement unitType="armour" territory="Russia" quantity="1" owner="Russians"/>
			<unitPlacement unitType="infantry" territory="Ukraine" quantity="2" owner="Russians"/>						   
			<unitPlacement unitType="submarine" territory="4 Sea Zone" quantity="1" owner="Russians"/>
			
			<!-- British Unit Placements -->
			<unitPlacement unitType="infantry" territory="Egypt" quantity="4" owner="British"/>
			<unitPlacement unitType="artillery" territory="Egypt" quantity="1" owner="British"/>
			<unitPlacement unitType="armour" territory="Egypt" quantity="1" owner="British"/>
			<unitPlacement unitType="fighter" territory="Egypt" quantity="1" owner="British"/>
			<unitPlacement unitType="infantry" territory="Trans-Jordan" quantity="1" owner="British"/>
			<unitPlacement unitType="infantry" territory="Persia" quantity="1" owner="British"/>
			<unitPlacement unitType="artillery" territory="Persia" quantity="1" owner="British"/>
			<unitPlacement unitType="factory" territory="United Kingdom" quantity="1" owner="British"/>
			<unitPlacement unitType="aaGun" territory="United Kingdom" quantity="1" owner="British"/>
			<unitPlacement unitType="infantry" territory="United Kingdom" quantity="2" owner="British"/>
			<unitPlacement unitType="artillery" territory="United Kingdom" quantity="1" owner="British"/>
			<unitPlacement unitType="armour" territory="United Kingdom" quantity="1" owner="British"/>
			<unitPlacement unitType="fighter" territory="United Kingdom" quantity="2" owner="British"/>
			<unitPlacement unitType="bomber" territory="United Kingdom" quantity="1" owner="British"/>
			<unitPlacement unitType="transport" territory="2 Sea Zone" quantity="1" owner="British"/>
			<unitPlacement unitType="battleship" territory="2 Sea Zone" quantity="1" owner="British"/>
			<unitPlacement unitType="destroyer" territory="6 Sea Zone" quantity="1" owner="British"/>
			<unitPlacement unitType="transport" territory="9 Sea Zone" quantity="1" owner="British"/>
			<unitPlacement unitType="destroyer" territory="9 Sea Zone" quantity="2" owner="British"/>
			<unitPlacement unitType="cruiser" territory="12 Sea Zone" quantity="1" owner="British"/>
			<unitPlacement unitType="destroyer" territory="12 Sea Zone" quantity="1" owner="British"/>
			<unitPlacement unitType="destroyer" territory="15 Sea Zone" quantity="1" owner="British"/>
			
			<!-- Italian Unit Placements -->
			<unitPlacement unitType="factory" territory="Italy" quantity="1" owner="Italians"/>
			<unitPlacement unitType="aaGun" territory="Italy" quantity="1" owner="Italians"/>
			<unitPlacement unitType="armour" territory="Italy" quantity="1" owner="Italians"/>
			<unitPlacement unitType="fighter" territory="Italy" quantity="1" owner="Italians"/>
			<unitPlacement unitType="infantry" territory="Italy" quantity="1" owner="Italians"/>
			<unitPlacement unitType="artillery" territory="Italy" quantity="1" owner="Italians"/>
			<unitPlacement unitType="infantry" territory="Libya" quantity="3" owner="Italians"/>
			<unitPlacement unitType="infantry" territory="Balkans" quantity="2" owner="Italians"/>
			<unitPlacement unitType="armour" territory="Balkans" quantity="1" owner="Italians"/>
			<unitPlacement unitType="transport" territory="14 Sea Zone" quantity="1" owner="Italians"/>
			<unitPlacement unitType="destroyer" territory="14 Sea Zone" quantity="1" owner="Italians"/>
			<unitPlacement unitType="cruiser" territory="14 Sea Zone" quantity="2" owner="Italians"/>
			<unitPlacement unitType="battleship" territory="14 Sea Zone" quantity="1" owner="Italians"/>
						
                        <!-- American Unit Placements -->
			<unitPlacement unitType="factory" territory="Eastern United States" quantity="1" owner="Americans"/>
			<unitPlacement unitType="aaGun" territory="Eastern United States" quantity="1" owner="Americans"/>
			<unitPlacement unitType="infantry" territory="Eastern United States" quantity="1" owner="Americans"/>
			<unitPlacement unitType="artillery" territory="Eastern United States" quantity="1" owner="Americans"/>
			<unitPlacement unitType="fighter" territory="Eastern United States" quantity="1" owner="Americans"/>
			<unitPlacement unitType="bomber" territory="Eastern United States" quantity="1" owner="Americans"/>
			<unitPlacement unitType="transport" territory="10 Sea Zone" quantity="1" owner="Americans"/>
			<unitPlacement unitType="destroyer" territory="10 Sea Zone" quantity="1" owner="Americans"/>
                </unitInitialize>
        
                <resourceInitialize>                      
                        <resourceGiven player="Germans" resource="IPCs" quantity="31"/>
                        <resourceGiven player="Russians" resource="IPCs" quantity="20"/>
			<resourceGiven player="British" resource="IPCs" quantity="26"/>
			<resourceGiven player="Italians" resource="IPCs" quantity="10"/>
			<resourceGiven player="Americans" resource="IPCs" quantity="22"/>
						
                        <resourceGiven player="Germans" resource="techTokens" quantity="0"/>
                        <resourceGiven player="Russians" resource="techTokens" quantity="0"/>
			<resourceGiven player="British" resource="techTokens" quantity="0"/>
			<resourceGiven player="Italians" resource="techTokens" quantity="0"/>
			<resourceGiven player="Americans" resource="techTokens" quantity="0"/>
                </resourceInitialize>
        </initialize>

        <propertyList>                        

		<!-- OPTIONAL PROPERTIES -->                
				<property name="No Economic Victory" value="false" editable="true">
                        <boolean/>
                </property>
                
				<property name="Total Victory" value="false" editable="true">
                        <boolean/>
                </property>
                
				<property name="Honorable Surrender" value="true" editable="true">
                        <boolean/>
                </property>
                
				<property name="Projection of Power" value="false" editable="true">
                        <boolean/>
                </property> 
                
                <property name="National Objectives" value="true" editable="true">
                	<boolean/>
                </property>
                
                <property name="Tech Development" value="true" editable="true">
                	<boolean/>
                </property>
                
		<!-- END OF OPTIONAL PROPERTIES -->
                
                
				<property name="Anniversary Edition" value="true" editable="false">
                        <boolean/>
                </property>
                
				<property name="Blitz Through Factories And AA Restricted" value="true" editable="false">
                        <boolean/>
                </property>

				<property name="Partial Amphibious Retreat" value="true" editable="false">
                        <boolean/>
                </property>
                
				<property name="Neutrals Are Impassable" value="true" editable="false">
                        <boolean/>
                </property>
                
				<property name="Defending Subs Sneak Attack" value="true" editable="false">
                        <boolean/>
                </property>
                
				<property name="Surviving Air Move To Land" value="true" editable="false">
                        <boolean/>
                </property>
                
                <property name="Produce fighters on carriers" value="true" editable="false">
                        <boolean/>
                </property>

                <property name="LHTR Carrier production rules" value="true" editable="false">
                        <boolean/>
                </property>
                
				<property name="All Rockets Attack" value="true" editable="false">
                        <boolean/>
                </property>
                
				<property name="Rockets Can Fly Over Impassables" value="false" editable="false">
                        <boolean/>
                </property>

				<property name="Unit Placement In Enemy Seas" value="true" editable="false">
                        <boolean/>
                </property>
                
				<property name="Roll AA Individually" value="true" editable="false">
                        <boolean/>
                </property>
                       
				<property name="Sub Retreat Before Battle" value="true" editable="false">
                        <boolean/>
                </property>
                
				<property name="Use Shipyards" value="true" editable="false">
                        <boolean/>
                </property>        
                
				<property name="Naval Bombard Casualties Return Fire Restricted" value="true" editable="false">
                        <boolean/>
                </property>
                
				<!-- Use Submersible Subs-->
                <property name="Submersible Subs" value="true" editable="false">
                        <boolean/>
                </property>
                
				<!-- Heavy Bomber Rolls-->
                <property name="Heavy Bomber Dice Rolls" value="2" editable="true">
                        <number min="2" max="10"/>
                </property>
                
				<!-- Two Hit Battleship-->
                <property name="Two hit battleship" value="true" editable="false">
                        <boolean/>
                </property>
                
				<!-- Produce Fighters on Carriers-->
                <property name="Produce fighters on carriers" value="true" editable="false">
                        <boolean/>
                </property>
                
				<!-- Battleships Repair at End of Round-->
                <property name="Battleships repair at end of round" value="true" editable="true">
                        <boolean/>
                </property>
				
				<!-- Territory Turn Limit-->
				<property name="Territory Turn Limit" value="false" editable="false">
                        <boolean/>
                </property>
                
				<!-- Neutral Charge-->
                <property name="neutralCharge" value="9999999"/>
                
				<!-- Maximum Factories per Territory-->
                <property name="maxFactoriesPerTerritory" value="1"/>
                
                <!-- Low Luck -->
                <property name="Low Luck" value="false" editable="true">
                        <boolean/>
                </property>
                
                <!-- Bidding -->
                <property name="Italians bid" value="0" editable="true">
                        <number min="0" max="1000"/>
                </property>
				
				<property name="Russians bid" value="0" editable="true">
                        <number min="0" max="1000"/>
                </property>
                
                <property name="Germans bid" value="0" editable="true">
                        <number min="0" max="1000"/>
                </property>
				
				<property name="British bid" value="0" editable="true">
                        <number min="0" max="1000"/>
                </property>

                <property name="Americans bid" value="0" editable="true">
                        <number min="0" max="1000"/>
                </property>

                <property name="AA50 Tech Model" value="true" editable="false">
                	<boolean/>
                </property>
                
                <property name="Sub Control Sea Zone Restricted" value="true" editable="false">
                	<boolean/>
                </property>
                
                <property name="Transport Casualties Restricted" value="true" editable="false">
                	<boolean/>
                </property>

				<property name="Hari-Kari Units" value="true" editable="false">
                	<boolean/>
                </property> 
                
				<property name="Kamikaze Airplanes" value="true" editable="false">
                	<boolean/>
                </property>
                
                <property name="Ignore Transport In Movement" value="true" editable="false">
                	<boolean/>
                </property>
                
                <property name="Ignore Sub In Movement" value="true" editable="false">
                	<boolean/>
                </property>

                <property name="Air Attack Sub Restricted" value="true" editable="false">
                	<boolean/>
                </property>

                <property name="Shore Bombard Per Ground Unit Restricted" value="true" editable="false">
                	<boolean/>
                </property>

                <property name="AA Territory Restricted" value="true" editable="false">
                	<boolean/>
                </property>

                <property name="Occupied Territories" value="true" editable="false">
                	<boolean/>
                </property>

                <property name="Unescorted Transport Dies" value="true" editable="false">
                	<boolean/>
                </property>

                <property name="Blitz Through Factories And AA Restricted" value="true" editable="false">
                	<boolean/>
                </property>

                <property name="SBR Affects Unit Production" value="true" editable="false">
                	<boolean/>
                </property>

                <property name="Placement Restricted By Factory" value="true" editable="false">
                	<boolean/>
                </property>
                
                
<!-- These require an associated value in the attachments section above-->                 
                <property name="Movement By Territory Restricted" value="true" editable="false">
                	<boolean/>
                </property>
                
                <property name="Production Per X Territories Restricted" value="true" editable="false">
                	<boolean/>
                </property>                
                
                <property name="Unit Placement Per Territory Restricted" value="true" editable="false">
                	<boolean/>
                </property>
                
                <property name="Place in Any Territory" value="true" editable="false">
                	<boolean/>
                </property>
                
                <!-- Map Name: also used for map utils when asked -->
                <property name="mapName" value="aa50" editable="false"/>
				
				<!-- notes appear in the notes menu in the main screen, format as html -->
		
				<property name="notes">
					<value>
					<![CDATA[  
						
						1941 Europe Set-Up <br>
						<br>
						US NOs: France=5IPC, Eastern US=5IPC, Greenland+Iceland=5IPC<br>
						UK NOs: France/Balkan=5IPC, Eastern Canada+Gibraltar+Egypt+Iceland=5IPC<br>
						US and Soviet: Sea Zone 1-4 free of axis boats (subs count)=5IPC<br>
						Other NOs as normal<br>
						<br>
						Factory: 12IPC<br>
						AA: 5IPC<br>
						<br>
						UK start with 5 bonus IPC<br>
						<br>
						Credits:
						<br>
						Triplelk Jason Clark - baseline <br>
						Zero Pilot Mike McCaughey - integration <br>
						Rune T. Aune - europe mod
					]]>	
					</value>
				</property>

        </propertyList>
</game>
<!-- aa50-Europe XML -->
